********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Finders Keepers instructions~, converted to etext by Dominic Holmes . FINDKE10.TXT, August 1997, etext #280# ********* FINDERS KEEPERS =============== THE AIM OF THE GAME ------------------- The king Isbisima is, to say the least, a little upset. Tomorrow is his daughter's birthday and he has no idea what to get her. As Magic Knight you have been ordered to find the Princess Germintrude a very special present. This may your chance to prove that you are worthy of joining the famed 'Polygon Table', the highest honour any Knight could wish for! The King transports you to the Castle of Spriteland which is teeming with many weird and wonderful creatures. Also there are two mazes which contain many of the Queen's relatives! Apart from the grisly ghouls and energy sapping creatures there are ghostly traders who are often quite willing to exchange the treasures that you find in the Castle for money which they stole in their former lives. Some objects will react with each other to form either more or less valuable objects, to sell or collect. You now have two choices 1. You may try and collect as many treasures as possible and escape from the Castle of Spriteland 2. Collect the treasure in order to please the King and the Princess Germintrude and join the Polygon Table. Will the temptation of keeping all the treasure be too much for you or are you loyal to the King and the Polygon Table of Isbisima? CONTROLS KEYBOARD JOYSTICK Left Z* left Right X* right Up P* up --|____ only used Down L* down --| during Mazes Get G* G* Drop D* D* Trade T* T* Pause/On/Off F1 F1 Abort F3 F3 Examine E* E* Jump <,* fire Music On/Off F5 Border On/Off B * Can be redefined at outset of program Unauthorised Copying, Lending or Hiring is prohibited (c) Mastertronic Limited 1985 ********* End of Project 64 etext Finders Keepers instructions. *********