********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at <74171.2136@compuserve.com>. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Fahrenheit 451 manual. Original document released 4/6/85 by Spinnaker under the "Telarium" label. Converted by Paul David Doherty . F45110.TXT, May 1996, etext #37 ********* ===================================================================== NOTES FROM THE UNDERGROUND (For New Members) ===================================================================== Criminal Alert Notice --------------------- Guy, Lifted this from the Firehouse; thought you'd be curious. By the way, welcome! Everyone in the Underground feels this could be a turning point, having someone with your experience. We'll try and help you through, as much as we can -- I know it'll be dangerous out there, but we are hovering in the background... Be careful! J. Swift Standard Public Release Form No. 451-C-22 ----------------------------------------- Name of Suspect: Guy Montag To all members of the 451 Corps, New York Division: We are all aware that the Underground continues to permeate unsavory sectors of our City. Despite the valiant efforts of Corps members to snuff out insurgents, the renegades have succeeded in maintaining subversive activities and recruiting others to their cause. The 451 Corps, rightful custodians of the peace of our society, must revitalize their mission: keeping the world free of books, the instruments of unrest. One particular fugitive has been spotted in various sectors of the City. Guy Montag, once a stellar member of the 451 Corps, has clearly been tempted by the rhetoric of the Underground and is now connected with their reprehensible cause. This deserter and deviant must be brought to task for his crimes against the state. Among his distinctive characteristics is the aroma of kerosene, which persists as a permanent talisman to his true but suppressed loyalties. Additionally, there is a belief that Montag has obtained identification badges which falsify his identity and effectively confuse our efforts to track him. Please be on the alert. To all New Members: ------------------- Welcome to the Underground. You have joined a group of people who are dedicated to freedoms -- whether the freedom found between the covers of a book, or the freedom that once existed in this country and that must be rekindled. You will feel alone out there, surrounded by 451 Corps, and uncertain of the loyalties of the people you encounter daily. But you are not alone. Underground members are everywhere, waiting to assist a fellow Undergrounder in his or her mission, waiting to guide their compatriots to safety, waiting for the time when there will be reward for their efforts. Some advice: See the section called "Literary Quotations," which describes how members of the Underground use literary quotations to communicate with each other. And, don't forget your lighter, the Flame of Knowledge... Signed, Jonathan Swift Notes From The Underground ========================== Here are some tips on how to make it around in Manhattan. Loading 451 See insert for loading instructions. New Features Enter NEWDATA to obtain information on features that were changed after your handbook was issued. The Picture Option Choose whether or not you want graphic images of Manhattan during the mission. The program will automatically provide pictures if no selection is made. Enter PICTURESOFF if only text is desired. This feature may be changed at any time by entering PICTURESON. Starting Out Now read the sction "Underground Communication Notes." Also, the following five quick commands will be useful often. CREATE Use the CREATE command to create a Save Disk. If a danger appears imminent, the Save Disk will let you "restore" to that point in your mission _if_ you have previously saved it onto the Save Disk (see "Save"). To create your Save Disk 1. Enter CREATE and press RETURN. Follow all instructions on the screen. Beware: The program will erase any contents of a disk being formatted as a Save Disk. 2. When the disk drive light goes off, the Save Disk should be removed, and the game disk re-inserted. The mission can continue. SAVE Use this command to "save" points in the mission when you think you might want to return to them later. Do this when danger levels are high and when you doubt that it's likely you'll survive. Other members of the Underground can learn from your experiences. To save a point in the mission 1. Enter SAVE. Follow all instructions on the screen. 2. Select the number of the next available position, or rename a position that was used earlier. Name the present point in the mission (up to ten characters). Finally, remove the Save Disk, insert the game disk, and resume the mission. RESTORE You'll need this command to return to a point in the mission that you saved on the Save Disk. You might want to restore in two instances: In the event of a fatality a. The computer will state: YOU ARE DEAD. PRESS ANY KEY TO RESTART. b. Enter RESTORE when you get a cursor. c. Follow the instructions. Select a point from the list, then reinsert the game disk. The mission will resume from the point you selected. If you wish to resume an unfinished mission a. Load the program as usual by inserting Side A into the disk drive. b. Enter RESTORE when you get a cursor. c. Follow the instructions. Select a point from the list, then reinsert the game disk. The program will move to that point, and you can resume from there. QUIT Enter QUIT if you want to end the mission before you've completed it. Also, use this command in the event of a fatality, if you don't intend to restore a saved mission. (We hope few New Members will need this, though -- the Movement is too important to abandon.) RESTART Enter RESTART to return to the beginning of the mission and start again. Underground Communication Notes =============================== In general... The 451 Corps pervades the city. To avoid being overheard, always use the Underground Communication System (see attached word list). Communications should consist of succinct, precise sentences. A verb (TAKE, GIVE, ENTER) should always start the command; and a noun, whether a person, a place, or a thing (CLARISSE, PHONE BOOTH, KNIFE) should follow the verb. You may use THE before a noun (USE THE LIGHTER). Multiple nouns should be separated from each other by a _comma_ or AND, such as: TAKE THE LIGHTER AND THE KNIFE TAKE THE LIGHTER, THE KNIFE, AND THE GLASSES TAKE LIGHTER, KNIFE, AND GLASSES TAKE LIGHTER, KNIFE, GLASSES It's not necessary to end a command with a period. Several separate actions may be included in one command, but actions must be separated by a comma or the word THEN. If, in a string of actions, a noun is repeated, the noun may be replaced with IT. For example: ENTER THE STORE, TAKE THE CARD, READ IT EXAMINE THE MAGAZINE, THEN BUY IT EXAMINE THE BUTTERCUP, TAKE IT, THEN GO SOUTH TAKE ALL, THEN GO SOUTH. Note: Communications should not be over two lines of type in length. If longer communications are required, separate the commands into logical sequence, and press RETURN between them. Literary quotations... Underground members use quotations from literature to convey messages to each other. Be prepared to learn to do the same, and to remember the quotations you hear. To avoid the risk of forgetting a crucial message which you, in turn, might need to use later, commit the quotations you hear to memory (or record them in a hidden place). Commands that aren't understood... Commands won't be understood if they appear impossible to carry out, if they mention objects that aren't available, or if the words you use are not on the attached Word List. If your command is incorrect, you'll receive a message indicating that, and you'll have an opportunity to correct the command. Speaking to others... Obtain information by using the commands TALK or ASK, as in TALK WOMAN ASK WORKER If a person speaks, respond to him or her (if you think it's wise) by entering SAY, and the remark surrounded by quotation marks: SAY "NO" SAY "EVERY GOOD BOY DESERVES FAVOR" Exploring the territory... Move about in Manhattan by entering directions as full sentences (GO NORTH, GO DOWN), specific directions (SOUTH), or abbreviations (SW, NE, W, E, and so forth). UP and DOWN may be abbreviated U and D. Enter LOCATION to learn your position on Fifth Avenue. Your position will be stated in terms of east or west side of the avenue, and the nearby cross streets. E48-49 would indicate that your position is on the east side of Fifth Avenue between 48th and 49th Streets. Get a full description of the area around you by entering SURROUNDINGS (SURR) or LOOK. For further details about anything you see, enter EXAMINE or INSPECT . Check for 451 Patrols or Hounds by entering EXAMINE STREET. Finally, the command REPEAT will give you the room description you received when you first walked in. Your possessions... Enter INVENTORY (INV) at any time to see a complete list of your possessions. For a detailed description of any item you have, enter INSPECT or EXAMINE as above. Keep track of your cash by entering COUNT MONEY. Your identity... If you need a new ID, try and track down an engraver. Don't forget which ID you're using. Try CHECK ID when you're not sure. Time... Keep track of it! Except for the Hound, time is your worst enemy. Enter TIME to learn the day and time. And, if it's night and you're tired, enter SLEEP. The eight hours will do you good. Be sure to sleep in a place controlled by the Underground. Underground Communication System Word List ========================================== NOUNS ALLEY DOOR LEAVES RING APARTMENT DOORWAY LIBRARY ROBOT AREA DOT LIGHTER(S) ROOM ARTISAN DRAINPIPE LOBBY SCREEN(S) BANKCARD ELEVATOR MACHIAVELLI SHAKESPEARE BIBLE EXHIBIT MACHINE SHOP BOOK FACE MAGAZINE(S) SIGN BOOTH FLAME MAN SPARK BOX FLOWER MANHOLE TOOL SPIRAL BUILDING FINGERPRINTER MASK(S) SPOON BUTTERCUP FOOD MICROCASSETTE(S) SPYGLASS BUTTON(S) FORK MICROFICHE STAIRS CABLE FORM MONEY STEPS CALC WATCH FOUNTAIN NO STICKPIN CARD GLASS NURSE SUBWAY CASH GLASSES OFFICE TAPE(S) CASSETTE(S) GLASSWORK PADLOCK TERMINAL CENTER GRATE PAINTINGS THOREAU CHEMINDEXER GRATING PANEL(S) TIMELOCK CHIP GUARD PAPERCLIP TRANSMITTER CIGARETTE HAND PERMIT TRAP CLARISSE HAT PHONE UNGAR CLERK HOLE PILE WAFER CLIP HOTEL(S) PLATO WALL(S) CONDUIT HOUND PLAZA WATER CONTROLS ID POCKETS WINDOW(S) COUNTER JACKET POND WOMAN CRYSTAL KIOSK RACK(S) WORKSHOP CRYSTART KNIFE RAMP WORLD DESIGN LABEL(S) RECEIVER YES DISPLAY LASERGUN RIFLE VERBS APPROACH GIVE MAKE SHOOT ASK GO OBSERVE SHOW BURN HANG OPEN SIT BUY HEAT ORDER SLEEP CLIMB HOLD PAY SURROUNDING (SURR) CREATE INSERT PICK SWIM DESCEND INVENTORY (INV) PRESS TALK DIAL JUMP PUSH TAKE DRINK KICK PUT THROW EAT KILL RAISE TOUCH EMPTY KISS REACH UNLOCK ENTER KNOCK READ USE EXAMINE LEAP REMEMBER WAIT EXIT LEAVE REMOVE WARM FEEL LIFT RIDE WASH FIGHT LOCATION (LOC) RUN WATCH FOLLOW LOOK SAY WEAR GET LOVE FUNCTIONAL COMMANDS CREATE NEWDATA QUIT RESTORE JOYSTICK PICTURESON RESTART SAVE KEYBOARD PICTURESOFF DIRECTIONS DOWN, D NORTHEAST, NE SOUTHEAST, SE UP, U EAST, E NORTHWEST, NW SOUTHWEST, SW WEST, W NORTH, N SOUTH, S MISCELLANEOUS A HIM ONE THREE AN HIS OUT TO AND IN / INTO SOME TOWARDS BIG IT THE TWO BUT ITS THEIR UNDER FIVE MY THEN WAITING FOR NEAR THESE WHILE FOUR ON THOSE WITH HER 451 Hints ========= In order to maintain security, members from the Underground will communicate with each other using literary quotations. If you are unable to get the information you need from a fellow member, it is often because you either do not have the proper quote, or are saying it incorrectly (words and punctuation must be exact). In the case of a dire emergency, use this list to aid you. Find the room you are unable to advance in, and decode the accompanying encryption to find where to discover the relevant quote. EIGHTH FLOOR MPVOHF HOSPITAL SFTUBVSBOU SUBWAY NBHB1JOF TUPSF ENGRAVER'S GPPE DFOUFS ENGRAVER'S UJGGBOZT TOWER IPTQJUBM TREATMENT ROOM DBUIFESBM TIFFANY'S TVCXBZ CATHEDRAL NBHB1JOF TUPSF MAGIC SHOP FOHSBWFS BANK NBHB1JOF TUPSF POWER CENTER CBTFNFOU PHONE UIJOLUBOL BU F59 UNGAR UPXFS FMFWBUPS LIBRARY STEPS IPVOET CVJMEJOH UIFO SJEF IPVOE Other Spots: THIEVES VTF MJHIUFS GJOHFSQSJOUFS BASEMENT NJDSPGJDIF UPVDI DBCMF LOCKERS FOUFS 562 FOOD CENTER XBUDI UJNF OUTSIDE MAGIC SHOP IFBU QBEMPDL GLASS WORLD HFU HMBTTFT WALLS PARLOR XFBS HMBTTFT POST 451 OP GMBNF LIBRARY 2ND FLOOR SPPN 321 LIBRARY 1ST FLOOR QPXFS DFOUFS BCDEFGHIJKLMNOPQRSTUVWXYZ1 1 2 3 4 5 6 , ABCDEFGHIJKLMNOPQRSTUVWXYZ 0 1 2 3 4 5 , [Credits] ========= Produced and Developed by Byron Preiss Video Productions, Inc., leading designers of entertainment and educational software Technical Design and Direction: Lee Jacknow Developed by: Ray Bradbury and Byron Preiss Writer: Len Neufeld Design Director: Robert Strong Illustrators: Brian Humphrey and Robert Strong Senior Systems Programmer: Michael P. Meyer Technical Editor: Andre Garneau Opening Sequence: Alex Jay Opening Sequence Programming: Jeffrey Schneider Based on the book, _Fahrenheit 451_, by Ray Bradbury, (c) 1953 Ray Bradbury. A Ballantine Book. Packaging Art: Brian Humphrey This software product is copyrighted and all rights are reserved by Telarium Corp. The distribution and sale of this product are intended for the use of the original purchaser only and for use only on the computer system specified. Lawful users of this program are hereby licensed only to read the program from its medium into memory of a computer for the purpose of executing this program. Copying, duplicating, selling or otherwise distributing this product is hereby expressly forbidden. FAHRENHEIT 451 computer program is a trademark of Telarium Corp. (c) 1984 Telarium Corp., One Kendall Sq., Cambridge, MA 02139 (617) 494-1224 Warranty If this product should fail to work for any reason during the first 30 days following purchase, return it to the dealer from whom it was purchased for a free replacement. If it should fail to work after the first 30 days, mail it to us at the address below. If it has been physically damaged, you will be charged five dollars for replacement. Warranty c/o Customer Service Telarium Corp. 1 Kendall Square Cambridge, MA 02139 (617) 494-1224 Handbook Design: Graphic Ink KNOW YOUR ENEMIES! ================== The 451 Corps Slogan: "Monday burn Millay Wednesday Whitman Friday Faulkner Burn 'em to ashes then burn the ashes." Rules: 1. Answer the alarm swiftly. 2. Start the fire swiftly. 3. Burn everything. 4. Report back to the firehouse immediately. 5. Stand alert for other alarms. Outfit: Black shirt. Badge stitched with image of orange salamander. Platinum lighter. History: Established in the late 1700s in the American Colonies to burn English-influenced books. The first fireman was Benjamin Franklin, who invented libraries to hold outlawed books awaiting the torch. The Hound: One Mechanical Hound is assigned to each precinct, where it is housed in the Firehouse kennel. Hounds are made with an armored shell, and their circuitry is state-of-the-art. The legs are padded with rubber paws, and a needle-tongue injects the Hound's victim with a lethal dose of procaine or morphine. Its electronic olfactory system can be programmed to hunt and destroy any living creature, including any individual for whom the Master File maintains an outlawed Chemindex. IN-451 ===================================================================== FAHRENHEIT 451(tm) [insert] ===================================================================== Loading on the Commodore 64(tm) Note: This game uses one disk drive. 1. Arrange your computer with one disk drive and a monitor or television. Do not connect a printer. 2. Turn on the disk drive and the computer. Make certain that the SHIFT LOCK key is up. 3. Insert game disk A into the disk drive and enter: LOAD "DISK",8. 4. When the computer responds with READY, enter: RUN. 5. The program will load. After the title screen appears, a demonstration will load automatically. Type G if you wish to move immediately to the start of the game. Loading on the Commodore 128(tm) 1. Turn on the disk drive, the computer and the monitor or television. 2. Depress the COMMODORE KEY (lower left) on the keyboard and continue to hold it down while you press the RESET KEY on the right side of the computer. 3. Hold the COMMODORE KEY down until the screen displays the words "*****COMMODORE 64*****" and there is a cursor at the left side of the screen. 4. Insert the game disk into the drive and follow the instructions above beginning with the LOAD command. ----------------------------------------------------------------- Commodore 64 and 128 are trademarks of Commodore Electronics Ltd. I-C6-451 ********* End of the Project 64 etext of the Fahrenheit 451 manual. *********