********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Entombed manual Converted to etext by Andrew Fisher. ********* ENTOMBED 1985 Ultimate Play The Game (Ashby Computers & Graphcis Limited) THE SEARCH BEGINS I could hardly believe it at first, but there before my very eyes was the key I had been searching for. The Eye of Osiris, yet there was something strange and unfamiliar about the symbol, something I had never seen in my travels throughout Egypt. It was as though the Eye had been here many thousands of years, before both the Sphinx under which it was positioned, and the Great Pyramids ever existed. It became clear that it was not made of an Earthly substance and therefore comfirmed my theory of its extra- terrestrial origins. Whilst I pondered over my extraordinary find, I suddenly became aware of a low pitched humming sound which appeared to come from beneath the very ground. The Eye had begun to glow with all the power it had once represented in times long since past. The vibration beneath my feet was beginning to grow stronger and I could feel myself slowly sinking into the ground. I struggled with all my might to break free, but it was in vain. The ground closed above my head as I sank into a dark empty hollow beneath the Sphinx. A tremendous crash echoed around the dusk tomb chamber as a giant stone statue fell in front of the only possible exit, guarding my one chance of escape. A soul-chilling deathly silence followed, as my last few rays of hope faded on futile notions. Only the cold darkness remained. For minutes or hours I waited as my eyes focused on the empty black void. Suddenly shadows..., my senses played tricks as I scrambled towards the glow. Torches on the walls flared in blinding balls of light and then settled to their flickering glow. The whole cavern was now bathed in fiery light, strange shadows danced on the dry stone walls. I searched the large underground chamber which appeared to be directly beneath the head of the Great Sphinx. The statue which guarded my only way out was that of the God Osiris, which must have weighed many tons and was therefore totally immovable. Looking around the chamber, I noticed what appeared to be a small chest, on which was a symbol of the Eye of Osiris. Opening the chest revealed a long red scroll on which was a depiction of the Egyptian god Set. The message contained therein appeared to be an ancient verse and was translated as follows: The Eye of Osiris guides your way through corridors long and dark this day but when henceforth the creatures come It's Set who beats the eternal drum. Search out the Scrolls, they hold the key for that which will then set you free but heed this message, for that which looms is ready to make thou forever Entombed. ENTOMBED FEATURES Sir Arthur Pendragon, Cartoon Quality, Fine Scrolling, 3-Dimensional Scenario, Status Lines, Incredible Sound Effects, Amazing Animation, Full Joystick Control, De/Materialisation, Guardian Spirits, Secret Compartments, Torches, Furniture, Falcons, Automatic Collection, Superb Graphics, Real Time Clock, Continuous Pause, % Air Supply, Doorways, 3D Movement, Different Levels, Hidden Scrolls, Corridors, Sarcophagus, Cobras, Statues, Gates, Mummies, Scarab Beetles, Ankh, Chests, Dogs, Cats, Scorpions, Mosquitoes, Locusts, Lava Pools, Invisibility, Boulders, Obelisks, Magic Pools, Hieroglyphics, Moving Slabs, Vases, Urns, Traps, Magical Items, Winged Discs, Gongs, Life Force Indication, Crocodiles, Boats, Realistic Jumps, Magical Whip, Unlit Rooms, Controllable Torch Beam, Scroll Display, Slopes, Clouds, Lightning Bolts, Rejuvenation CONTROLLING SIR ARTHUR PENDRAGON JOYSTICK CONTROLS Sir Arthur Pendragon can be fully controlled using your joystick plugged in Port 2. Pressing the joystick button will cause the action indicated on the far right of the status line on the screen to be indicated as follows: USE WHIP Once found, this causes Sir Arthur to crack his whip in the direction he is facing. JUMP This allows Sir Arthur to jump straight into the air or in the direction of the joystick. USE TORCH Once found, this allows Sir Arthur to shine his torch and control a beam of torch light in the direction of the joystick but in an unlit room only. KEYBOARD CONTROLS PAUSE The game can be paused by pressing the F7 key. RESTART The game may be restarted by pressing the F1 key. CHANGE ACTION You can change the action indicated on the far right of the status line by pressing any other key. Typed in by Andrew Fisher (Merman/People of Liberty/ROLE) 1st September 2003