********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Dragon Slayer instructions~, converted to etext by Dominic Holmes . DRAGSL10.TXT, August 1997, etext #284# ********* DRAGON SLAYER ============= Fight your way through dungeons and magical wastelands. Incredible animated dragons, magic potions and weapons to collect. Amazing spells - now you can fly, transform, destroy, protect and advance through the ranks of wizardry. You hesitate as you enter the magical Kingdom - you may never come back. All sorts of horrors lurk in the damp darkness of the eerie dungeons. the old town seems strangely deserted, but not for long. You must work hard to conquer the myriad of servants of the evil DragonLord, but it can be done... CodeMasters PLUS is a whole new dimension in value for money video games. Our PLUS range games come in special double packs, bringing you two cassettes full of stunningly sophisticated programming. Once you have mastered the standard game, you can move up to the expert version, which contains extra challenges for even the best games players. WHAT'S ON THE TWO TAPES... -------------------------- Side 1 STANDARD game Side 2 EXPERT game Sides 3 and 4 Data tape LOADING THE GAME... ------------------- Put side 1 or 2 in the cassette recorder and type LOAD, then press RETURN. Instructions will be shown on the screen. You will be asked to insert the DATA tape and press PLAY so it can load the first game level. Do not touch the cassette recorder during the game as it may need to load the next level. CONTROLS... ----------- Use a Joystick in port 2. Press the number keys 1 to 6 to cast spells. They will be highlighted when they are available. Experiment to find out what each spell does, they will change as you gain experience and move through the game levels. HINTS... -------- Pick up spellbooks to fill your spell power meter. Each kill you make boosts you spell power meter. Pick up scrolls for extra energy. In the EXPERT version you go back to the first level at the start of each game. In the STANDARD version you can continue from the last level reached but you can't play past the third level. David and Richard Darling first started writing computer games when they were in their early teens and still at school. They duplicated the cassettes themselves and sold them by mail order, taking small advertisements in magazines. From these beginnings David and Richard became contract programmers. They wrote and sourced games for major software houses, and many of these games were major best sellers. In October of 1986 the Darlings set up CodeMasters, their own company. From the beginning they were determined to sell only the best possible games at the lowest possible price. One title, BMX SIMULATOR, went on to become one of the worlds best selling games. In less than a year, CodeMasters had a string of Top Ten hits to it's name. The company was the best selling software house in Britain. David and Richard are now 21 and 20 years old, and are determined to continue what they do best; producing yop selling computer games. This entertainment experience was brought to you by... John Ferrari Coding/Graphics/FX Barry Leitch Music Richard Darling Project Leader Mike Clark/Stew Regan Production Nigel Fletcher Design John Richardson Cover Illustration This program, including code, graphics, music and artwork are the copyright of CodeMasters Software Co. Ltd and no part may be copied, stored, transmitted or reproduced in any form or by any means, hired or lent without the express permission of CodeMasters Software Co. Ltd. ********* End of Project 64 etext Dragon Slayer instructions. *********