********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Creatures~, converted to etext by Dohi . CREATS10.TXT, August 1998, etext #375# ********* [Picture of 3 creatures omitted] CREATURES Clyde Radcliff Exterminates All The Unfriendly Repulsive Earth-ridden Slime LOADING INSTRUCTIONS DISK VERSION: Insert disk side A and type LOAD"*",8,1 (RETURN). Creatures will load automatically. Creatures is a multi-load game: follow all on-screen instructions to play. CASSETTE VERSION: Insert tape into tape player, making sure it's rewound on Side A. While holding down SHIFT key, press RUN/STOP. When the screen prompts you, press play on player. Creatures is a multi-load game: follow all on-screen instructions to play. Out in the nether regions of deepest spaec (in the far bottom right of the Milky Way) lies a small, insignificant little planet named Blot. Although a pretty place, it's deserted after its inhabitants were forced to flee from an awful fate - being called by such an unhip name as Blotians. As soon as they were able, they built a crude but sufficient colony ship and spluttered off into space in search of a trendier planet. Until such a place was found they renamed themselves Fuzzy Wuzzies in search of real hipness. Unfortunately, a collision with an asteroid led to a crash landing on Earth. As luck would have it, they landed in some blue wobbly stuff - commonly known as the Pacific Ocean - next to an undiscovered island. After the Fuzzy Wuzzies swam ashore they promptly began building a village and named the island "The Hippest Place in The Known Universe". What the Fuzzies didn't know was the existence of bad tempered Demons living on the far side of the island. These demons were enraged by all the noise made by the cheerful Fuzzies, and hated even more the ridiculously silly island name. The Demons came up with a cunning plan to put an end to the commotion and general good time being had by these intruders - they invited them to the biggest party ever held on the island. Fuzzies cannot resist a good party, and all of them brushed up their fur and attended. But just as they were starting to enjoy themselves the Demons threw a net over everyone and carted them off to their Torture Chambers. The only one who wasn't caught was Clyde Radcliff, a tanked up little Fuzzy already throwing up in the bushes. The next morning Clyde woke up with a splitting headache and breath so bad it could scorch a tree at six paces. Nevertheless, our courageous little hero vowed to destroy the Demons and rescue his fellow Fuzzies. GAMEPLAY Each stage in the game represents part of the island. Once the end of the stage is reached and comleted, Clyde enters a Witches Hut. Inside is a good witch who has a Fuzzy fetish and offers to mix Magic Potions which, when drunk by Clyde, give him special weapons. However, to enable the witch to mix any potions, she needs ingredients. These are in the form of "Magic Potion Creatures" found during each stage. It's important for Clyde to collect as many MPCs as possible before entering the hut, so that he can obtain better potions from the witch. An enemy will only be killed if it flashes white when hit. Some enemies that appear to be completely separate from each other will in fact be "linked". If any of these are hit, the rest of the linked enemies will also be hit. Once two stages have been completed, Clyde is not automatically put onto the next level. He will first find himself in a Torture Chamber. This is the location of one of his friends who must be saved to proceed any further. CONTROLS GET READY: Joystick LEFT/RIGHT - music ON/OFF IN-GAME: Run-stop - pause (move joystick to resume) Q (from Pause) - Quit CLYDE: Pushing UP makes Clyde jump. If FIRE is depressed, Clyde will fire (using the current weapon). If FIRE is held down for a second and then released, Clyde's bad breath will be used and he will breathe a large flame. Pulling DOWN on the joystick and then pressing FIRE will present you with the "weapons tablet". Keeping FIRE pressed, pulling LEFT and RIGHT will enable you to view the weapons, and releasing FIRE will select the chosen weapon. Note: only the weapon purchased in the shop will be displayed in the weapons tablet. The weapon's grade is indicated by its colour: Red - grade 1; Green - grade 2; Blue - grade 3. SHOP: (When the weapon tablet appears) Joystick LEFT/RIGHT - view all the weapons. FIRE - Buy weapon (at its indicated grade). A weapon will only be added if you have enough Magic Potion Creatures for the witch to use as ingredients, and the weapon is not at its maximum grade (grey). You can also buy information from the witch by selecting the "I" icon. She can give you up to three clues, helping you complete the next Torture Screen. Selecting "E" icon will exit the shop and continue the game. CREATURES is another in an on-going series of software entertainment products to thrill and captivate and is brought to you by THALAMUS Game conceived and created by APEX COMPUTER PRODUCTIONS Programmed by John "Playboy" Rowlands Graphics, music and sound FX by Steve "Superslick" Rowlands With help from (and big drinks to): Dave "Eat my dust and count my Vs" Birch (loadsahype); Franco Frey (money management); Oli Frey (creative cover art); Andy "Southern Comfort" Smith (numero uno play tester and supplier of invaluable ideas); Rob "It's okay I'm fully comp." Ellis & Miles "TLH" Barry (technical desistance); Andy "Now you see it - now you don't" Roberts (creative consultant); Rob "Dig those waitresses" Hogg (constructive criticism); Mum and Dad (big, shiny new office and unconstructive criticism); Carol Kinsey & Richard Eddy (show-stopping Bug frenzies). This game is dedicated to Mr & Mrs Rowlands without whose help it would not have been possible. [Thalamus logo omitted] In the improbable event of this product being faulty, please return it to the original place of purchase. Audiovisual concept, label and program (c) 1990 THALAMUS LIMITED 1 Saturn House, Calleva Park, Aldermaston, Berkshire RG7 4QW Unauthorised copying, hiring, lending, munching, public performance and broadcasting of this product are strictly prohibited. YOUR FREE FUZZY COMES WITH THE COMPLIMENTS OF THALAMUS CARE OF YOUR FUZZY WUZZY ADOPTION By purchasing CREATURES you have automatically adopted a Fuzzy Wuzzy. It thinks of you as Mummy because, as far as the Fuzzy Wuzzy, is concerned, you gave birth to ir when you opened the CREATURES packaging. You are now well and truly lumbered. You're free to name the Fuzzy Wuzzy what you like, but beware - historical records have proven that Fuzzy Wuzzies named Mildred get quite annoyed. Please study the following guidelines so you may care for your offspring in the appropriate manner. SEXING Unfortunately, there is no way to clearly sex a Fuzzy Wuzzy. The best guideline is as follows: If it gives birth to a litter it's female, if it doesn't it's a male. FEEDING No food on earth has proven suitable for the Fuzzy Wuzzies' digestive tract. Go on, try something - anything. Place it next to a dish of something. It'll just sit there and stare at it until the dish is removed. EXERCISE Fuzzy Wuzzies love being taken on very long walks in the countyside. However, they only enjoy this avtivity when being carried. GROOMING As Fuzzy Wuzzies remain stationary for most of their natural lives the grooming necessary is the occasional flick with a feather duster. This activity is also highly stimulating for Fuzzy Wuzzies. TRAINING Your Fuzzy Wuzzy can be taught many appealing tricks as it grows. Leaping through hoops is a speciality, though it may require some encouragment from behind. SAUSAGES Beware placing sausages (cooked, fresh or frozen) in front of your Fuzzy Wuzzy as it thinks sausages are natural enemies and will attempt to outstare it. There's one rule you must follow above all others: Never, never ever, allow the Fuzzy Wuzzy to get wet. It can't swim. *********