********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Cool World~, converted to etext by Dohi . COOLWO10.TXT, August 1998, etext #374# ********* COOL WORLD(tm) C64 CASSETTE & DISK OFFICER'S REPORT SOURCE: Harris the Policeman Re: The COOL WORLD Doodles and the exploding universe Copies to: All Department Heads THE FACTS The Doodles are using connecting vortextes between COOL WORLD and the Real World to transfer objects from one side to the other. This is seriously disturbing the cosmic balance. The direct result of these actions will be the destruction of the universe... goodbye tomorrow - hello oblivion! THE SOLUTION Based upon much careful study of information recieved and "The Good Policeman's Handbook", (section 47, paragraph 12 "What to do when the universe is about to explode due to Doodle interference with the cosmic balance"), I plan to use vortexes in a similar manner and restore all objects to their rightful places. The direct result of this action will be the normal continuation of the universe. REQUIREMENTS A Handy Pen. LOADING CASSETTE Ensure the cassette is rewound to the start and that all necessarry leads are connected. Insert the cassette, printed side upwards, in your Commodore recorder. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the on-screen instructions. Press PLAY on the tape deck. The program will now load automatically. For C128 loading type GO 64 then press RETURN and follow C64 instructions as above. PLEASE NOTE: This game loads in a number of parts - follow the on-screen instructions. DISK Select 64 mode (if using Commodore 128). Switch on the disk drive and insert the game disk while the label facing upwards. Type LOAD"*",8,1 and press RETURN - the introductory screen will appear and the program will load automatically. CONTROLS This is a one player game controlled by Joystick only. Joystick UP JUMP Joystick DOWN DUCK Joystick LEFT RUN LEFT Joystick RIGHT RUN RIGHT FIRE FIRE BULLETS FIRE & HOLD SUCK WITH PEN P TOGGLES PAUSE ON/OFF RESTORE QUIT GAME Pull down on the joystick when near a Vortex in order to enter it. GAMEPLAY The Doodles are moving objects from the Real into Cool World. If they are not stopped the universe may explode. On each level the Doodles will attempt to enter Real World through vortexes. If they succeed they will push objects back through the vortexes into Cool World and create a cosmic imbalance. The more Doodles that make it through to Real World, the more objects they will be able to push back to Cool World. The DANGER bar counts down as the number of Doodles in the Real World grows and the number of objects in Cool World grows. When the bar reaches zero the imbalance is too great and you will not survive. In order to complete a level you must destroy the Doodles by shooting ot sucking them up with your Handy Pen, return the objects and maintain the balance for the duration of the time limit. Sucking bubbles into your pen destroys Doodles and reduces the time you need to spend on each level by a few seconds. However, you can gain bonuses by shooting the bubbles. If you leave them they will become wooden Nickel Baiters. LEVEL 1 - The House/Urchin Place The [House?] is the home of Jack, Creator of the Cool World comics. The Street Urchins from Urchin Place are stealing Jack's household objects. LEVEL 2 - The School/Gargoyles Watch Tower Gargoyles from a Cool World watchtower are invading the school in Jack's town. They are stealing school objects. LEVEL 3 - The Comic Shop/Craps Alley Yes, you've guessed it... Doodles from Craps Alley are stealing comics and causing havoc etc. etc...... LEVEL 4 - The Ocean Casino/Slash's Night Club Those nasty and devilish Doddles from Slash's Night Club in Cool World are overrunning the Ocean Casino. It's all happening at the club and on the Casino roof. [Screenshot omitted] STATUS PANEL The Status Panel displays the following information: Items - The number of objects in Cool World (blue squares) Doodles - The number of Doodles in Real World (red squares) Danger - Indicates the size of the disturbance Score - Current score Stamina - The number of energy segments remaining Lives - The number of lives left Time - Time remaining on current level HINTS & TIPS 1. Don't stay in either world for too long, use the vortexes to move between the two. 2. Keep an eye on the danger meter. Don't let it go too low. 3. It's no good clearing objects from Cool World if Real World is full of doodles - they will immediately push them back. [Screenshot omitted] COOL WORLD THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ THE INSTRUCTIONS FOR LOADING AND FOLLOW THEM CAREFULLY. This game has been tested and checked for viruses. Please do not use any form of disk utility with any Ocean product as such may result in the corruption of data and render the disk unusable. CREDITS COOL WORLD TM & (C) COPYRIGHT 1992 by Paramount Pictures. All Rights Reserved. Game designed and programmed by Twilight. Produced, Marketed and Distributed by Ocean Software Ltd. /-----------\ | Childline | | /-------\ | | \ /+-+\ / | | / \_/ \ | | \_____/ | | 0800 1111 | \-----------/ Childline is the free national helpline for children and young people in trouble on danger. It provides a confidential counselling service for any child with any problem, 24 hours a day, every day of the year. Childline listens, comforts and protects. [Back of manual:] OCEAN(r) COOL WORLD TM & (C) COPYRIGHT 1992 by Paramount Pictures. All Rights Reserved. OCEAN is a registered trademark of Ocean Software Limited *********