********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~C'est La Vie manual (Atari Version)~, transcribed by Jeff Lodoen , retrieved from Morbid Guy's Atari 8-bit Manual Archive http://www.best.com/~morbid/ manuals/clavie.txt. CLAVIE10.TXT, September 1997, etext #299# ********* C'est La Vie by Gordon Eastman Published by Adventure International A Division of Scott Adams, Inc. (C) Copyright 1983 by Scott Adams, Inc. All Rights Reserved C'est La Vie -- Object Of The Game Ten, twenty and fifty dollar bills are scattered on the streets. The idea is for Jacques -- your electronic "counterpart" -- to gather as much cash as possible before time runs out. After Jacques has collected the bucks, deposit your cash into the bank before you get mugged or stopped by a tax collector. Avoid obstacles and get as rich as you can. With a little luck, you may become one of the players to post a high score! Options After the program loads, the title screen and a demo game will appear. You will have several options to consider before beginning play. The options listed below will not appear on your screen; just press the appropriate key to select. Speed press [1]-[5] to select speed. This option is also available during play Time press [T] to display the playing time in months. You can increase or decrease the time with the joystick. Date press [D] to display the starting date (month and year). Change the date using the joystick as for the time. This option has no effect on play but helps you keep the game current. Beginning The Game After setting the above options as desired, press the joystick button to begin. Jacques will appear at center screen. Move him up, down, left or right with the joystick. A "status display" appears to screen right, and includes the following information. RADAR -- shows Jacques' position in relation to his pursuers. The RADAR display includes representations of the five buildings that appear on the main screen. The positions of the buildings remain constant, although the maze will change with each new game. The five buildings are: (1) Home, (2) the hospital, (3) the bank, (4) Wall Street, and (5) the loan shark's establishment. Stock Chart -- shows four weeks of stock action, with the most current activity appearing at the far right edge of the graph. This indicates when you should buy or sell. Additionally, your speed and the months remaining in the game are located under the stock chart. Assets -- the cash you've gathered is listed first. Savings (the amount you've stored in the bank), and stocks (the number of shares in your possession) are listed next. The value of your shares is determined by the stock chart and is subject to change without notice. Debts -- money owed for mortgage payments, medical bills and loans appear next. It is important to settle your debts as quickly as possible. A mortgage payment of $750 is automatically deducted from your savings account each month. Pay your other bills monthly or an interest charge will be added to each payment. Date -- the correct date is displayed relative to the selected starting date. Taking Care Of Business During a typical game, you'll conduct business transactions in all of the building except "home." (Home only provides shelter from your pursuers.) To conduct a business transaction, walk into the building, press your joystick button and follow the prompt; it will direct you to enter a command such as BUY or SELL (at wall Street), DEPOSIT or WITHDRAW (from the bank), PAY YOUR BILLS (at the hospital), or BORROW MONEY (from the loan shark's office). Choose from the available commands by using the joystick. After selecting a command you are prompted to enter the amount for the transaction. The default amount is the maximum transaction value. Move the joystick left or right to decrease or increase the amount by increments of $1 (straight), $10 (diagonally back), or $100 (diagonally forward). Press the joystick button to complete the transaction or [ESC] to abort the transaction. Obstacles Tax Collectors And Muggers -- These monetary menaces prowl the streets in search of victims. Unless you can help Jacques to give them the slip, they will pursue him relentlessly until he is caught. Once Jacques is caught, a tax collector will take half his cash; a mugger will take it all. Walls -- Avoid these concrete monsters! Failure to do so will result in a trip to the hospital and a hospital bill. Goons -- Should you borrow from your friendly neighborhood loan shark, he must be repaid within two months. If not a contingent of "goons" will be dispatched to persuade you of your folly. Be careful! These guys will not only relieve you of your cash, they'll put you into the hospital as well. Saving A High Score If you manage to accumulate sufficient wealth, you can record your score. When time is up and the final statement is displayed, the high-score board will appear at screen right. The high-score position is indicated by a single horizontal line instead of double horizontal lines. Enter the three characters (your initials, we suggest) you wish to record and press your joystick button. Additional Controls Finances press [F] to display a financial statement which lists your net worth (assets minus debts) and score (net worth divided by months played). Pause press [ESC] to pause game if you need a break from the action. Press any key to resume play. Sound press [S] to toggle sound on and off. Restart press [R] to abort game in progress and return to demo mode. Special Options And Hints After gathering up the last bill, you will receive a $500 bonus. Finishing the maze the first time allows you to start again and gather more money or a higher score. If you are being pursued, stay close to the walls A good starting speed is 3, but slow down should you experience problems (running into walls, and so on). If you have the available cash, you can buy up to 999 shares of stock in one game. You may make a killing on Wall Street -- but remember to keep an eye on the stock chart, located to the right of your screen. Up to $10,000 can be borrowed from the loan shark if necessary. But be sure to pay him back within 2 months or interest is added and his goons will come after you. ********* End Project 64 etext C'est La Vie manual. *********