********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Blood'n Guts~, converted to etext by Peter Karlsson . Thanks to Anders Carlsson for lending me [pk] the manual. BNG10.TXT, August 1998, etext #371# ********* Blood'n Guts Commodore 64/128 Loading Disk: Insert the diskette with side one upwards. Type LOAD "*",8,1 and press RETURN. The disk will load and run automatically. Cassette: Insert the cassette. Press SHIFT and RUN/STOP simultaneously. Then press PLAY and the game will load and run automatically. Controlling Blood'n Guts You select all functions with the joystick in port two. Player one uses the joystick in port two and player two uses port one. Selecting fighters When the main game has loaded you will be able to select your fighter with the joystick connected to port two. Press fire when you have selected the first fighter. If there is two fighters competing against each other, move the joystick to another fighter and press fire. Else, press fire without moving the joystick. Comprete or Practise On the following screens you can select if you want to compete or practise. If you choose compete, the different events will load one by one. If you choose practise, you will be able to play one event as many times as you wish. After every trial you will be asked if you want to fight again or not. Disk: You can practise in any of the ten events by selecting it on the screen. When you answer NO on the 'Play Again' question you will return to the main menu. Cassette: You will load one event and then practise the event until you feel that you are good at it. After that the next event will appear. Tug of War You can compete against another fighter or against a droid. Joystick down - A small dose of energy Press fire - A little more energy Joystick down and fire pressed - A high dose of energy You must use your energy with caution. When the energy is drained out you can't pull anymore. The loser will drown. Towerjump You must jump as far as possible from the tower. Pull the joystick down and release it to jump. To make an approved jump you must land on your head. Press the button when the head is facing downwards. On the far right of the screen you can see how far the droid or competitor jumped. You have three attempts to make a longer jump. Rockroller You have to roll a huge rock up a steep mountain. Two players are competing at the same time. You create your energy by moving the joystick up and down. When the meter is blue you have enough energy to take a step. Press the button to take a step. The competition is won by the fighter that wins at least two of the rolls. Beer drinking Dring a barrel of beer faster than you opponent. Pull the joystick up to start drinking and then swallow by moving the joystick as fast as possible to the right and left. If you spill any beer you are disqualified. Human Hit Throw stones at a barbarian. Aim the joystick and press fire to throw the stone. You have to hit the four different targets three times each and you have to do it as fast as possible. Pole Fight In this event you either compete against you opponent or against a droid. Sitting on a log you have to knock down your opponent with a tree club. Use the joystick to control the club. Cat Thro"wing You have three attempts to throw the cat as far as possible. Start to rotate by pressing the fire button. When you think that your speed is enough, press the fire button to throw the cat. If you wait to long the barbarian will get tired. Mountain Walk You have to reach the middle of the rope as fast as possible. The barbarian that reaches the centre will start to shake the rope until the other barbarian falls down. Axe Thro"wing Throw axes at your opponent. You throw one axe and the opponent tries to avoid the axe and then you change. AIm the axe by pulling the joystick in the right direction. You can avoid the axe by jumping over it or duck. Arm Wreck Pull the joystick to the left and right to gain strength in your arm. The barbarian that loses will be marked by a bird. The End The barbarian that loses will get what he deserves! Credits (c) 1986 American Action AB. All rights reserved worldwide. Created by Greve Graphics for American Action AB, Box 10090, 200 43 Malmo", Sweden. Package design by Charles McNewson. Front cover illustration by Chris Valentine. Unauthorised copying, lending, broadcasting or resale without written premission from American Action AB is strictly prohibited. *********