********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the ~Afterburner manual~, converted to etext by Dominic Holmes . AFTBUR10.TXT, November 1997, etext #324# ********* AFTERBURNER SHAKE...RATTLE...ROLL IT... AFTERBURNER - You've played the arcade smash - now experience the white-knuckled realism of a supersonic dogfight at home! Using your heat-seeking missiles and laser anti-aircraft fire, can you be top gun against a seething supersonic swarm? Experience brain-numbing G-forces; bones rattling with the body-jarring pitch and yaw...scan with your radar, lock on your target and FIRE! AFTERBURNER PLAYERS GUIDE LOADING AFTERBURNER 1. Set-up you Computer System as detailed in the instruction booklets that accompany your Computer, and connect to your TV or monitor. Ensure that any cartridges or peripherals (such as disk drives, cassette players, printers, etc.) are disconnected from your computer. Failure to do so may cause loading difficulties. (If your computer has a built in disk or cassette drive you will not be able to disconnect the built-in item, but ensure that any other peripherals are disconnected). 2. If you are using a COMMODORE 64 or COMMODORE 128 wit the CASSETTE AFTERBURNER... a) Connect your datacassette to your Commodore 64 or 128, and switch your TV/monitor and Computer ON. (Commodore 128 owners should now select 64 mode by typing GO64 and pressing RETURN, then Y and pressing RETURN). b) Insert your AFTERBURNER cassette into the datacassette, ensuring that SIDE A faces upwards. Ensure the cassette is fully rewound. c) Hold down the SHIFT and RUN/STOP keys on the Computer together. Then press the PLAY key on the datacassette. d) When prompted by the Computer turn to side B making sure the cassette is fully rewound. 3. If you are using a COMMODORE 64 or COMMODORE 128 with the DISKETTE AFTERBURNER... a) Connect your disk drive to your Commodore 64 or 128, and switch your TV/monitor, Computer and Disk Drive ON. (Commodore 128 owners should now select 64 mode by typing GO64 and pressing RETURN, then Y and pressing RETURN). b) Insert the AFTERBURNER diskette into the disk drive, side 1 up. c) Type LOAD "*" 8,1 and press RETURN. d) When prompted by the Computer turn to side B. 4. If you are using an AMSTRAD CP464, 664 or 6128 with the CASSETTE AFTERBURNER... a) Switch your TV/monitor and computer ON. b) If your computer has a built-in disk drive you should now connect a compatible cassette player to your computer, and then type TAPE and press RETURN. This sets your computer ready to load from cassette. c) Insert your AFTERBURNER cassette into the cassette player, ensuring that SIDE A faces upwards. Ensure the cassette is fully rewound. d) Press CTRL and the small ENTER key together then press PLAY key on the cassette recorder. e) When prompted by the Computer turn to side B making sure the cassette is fully rewound. 5. If you are using an AMSTRAD CPC 464, CPC 664, CPC 6128 with the DISKETTE AFTERBURNER... a) Switch your TV/monitor and Computer ON. b) If your computer has a built-in cassette player you should switch your computer OFF and connect a compatible disk drive to your computer. Now switch the disk drive and computer ON and type DISC and press return. This sets your computer ready to load from diskette. c) Insert the AFTERBURNER diskette into the disk drive, side 1 up. d) Type RUN "DISC" then press the ENTER key. e) When prompted by the Computer turn to side B. 6. If you are using a SINCLAIR ZX SPECTRUM, SPECTRUM +, SPECTRUM 128, SPECTRUM +2 or SPECTRUM +3 with the CASSETTE AFTERBURNER... a) Connect your cassette player to your Spectrum computer in the usual manner. (If your computer features a built-in cassette player this is already done). b) If you wish to use a joystick, insert the necessary interface now. If your computer has a built-in joystick port then connect a suitable joystick now. (See Control Notes for details of compatible joysticks). c) Switch your TV/monitor, cassette player and computer ON. (If your computer now shows a menu screen, you may select either 48K or 128K BASIC). d) Insert the AFTERBURNER cassette into the cassette player, ensuring that SIDE A faces upwards. Ensure the cassette is fully rewound. e) Type LOAD "" then press the ENTER key. f) When prompted by the Computer turn to side B making sure the cassette is fully rewound. 7. If you are using a SINCLAIR +3 with the DISKETTE AFTERBURNER... a) If you wish to use a joystick, insert the necessary interface now. If your computer has a built-in joystick port then connect a suitable joystick now. (See Control Notes for details of compatible joysticks). b) Switch your TV/monitor and computer ON. c) Insert the AFTERBURNER diskette into the disk drive, side 1 up. d) Now select the LOADER option from the menu and press ENTER. e) When prompted by the Computer turn to side B. 8. If you are using an ATARI ST computer with the DISKETTE AFTERBURNER... a) Connect your disk drive to your Computer (if your computer features a built-in disk drive you will not need to do this). b) Insert the AFTERBURNER diskette "A" into disk drive A, label side up. c) Switch your TV/monitor, Computer and disk drive ON. d) When prompted by the Computer insert DISKETTE "B" into disk drive A, label side up. 9. If you are using a COMMODORE AMIGA computer with the DISKETTE AFTERBURNER... a) Insert the AFTERBURNER diskette "A" into disk drive A, label side up. b) Switch your TV/monitor and computer ON. c) When prompted by the Computer insert DISKETTE "B" into disk drive A, label side up. 10. If you are using an MSX computer system with the CASSETTE AFTERBURNER... a) Connect your cassette player to your MSX computer in the usual manner. (If your computer features a built-in cassette player this is already done). b) Switch your TV/monitor, cassette player and computer ON. c) Insert your AFTERBURNER cassette player, ensuring that SIDE A faces upwards. Ensure the cassette is fully rewound. d) Type BLOAD "?", R then press the RETURN key. (If your computer has a built-in disk drive, you will need to type this command to load AFTERBURNER: BLOAD "CAS:?", R). e) When prompted by the Computer turn to side B making sure the cassette is fully rewound NOTICE TO CASSETTE USERS OF AFTERBURNER The first section of AFTERBURNER will now load into your computer memory. Cassette versions will load in stages, and you will see a variety of flashing colours around the screen as loading occurs. You will see on screen prompts if you need to START or STOP the cassette, as you guide your F-14 through the levels. NOTICE TO DISKETTE USERS OF AFTERBURNER The first section of AFTERBURNER will now load into your computer memory. Disk versions will load in stages. Further sections of AFTERBURNER will be loaded automatically as you guide your F-14 through the levels. JOYSTICK AND KEYBOARD CONTROL NOTES... 1) Commodore 64 owners may use any compatible joystick, plugged into port 2. 2) Amstrad CPC owners may use any compatible joystick plugged into the port. Equivalent control is also available from the keyboard keys. 3) Spectrum owners may use Kempston, Interface 2, cursor compatible joysticks (Sinclair joystick). Equivalent control is also available from the keyboard keys. 4) Atari ST users may use any compatible joystick plugged into port 1. Equivalent control is also available from the mouse. 5) Commodore Amiga users may use any compatible joystick plugged into port 1. Equivalent control is also available from the mouse. 6) MSX owners may use any compatible joystick plugged into the port 1. Equivalent control is also available from the keyboard keys. LOADING DIFFICULTIES We are always seeking to improve the quality of our product range, and have developed high standards of quality control to bring you this product. Therefore, in the event that you experience any difficulties whilst loading, it is unlikely to be a fault with the product itself. We suggest that you switch OFF your computer and repeat the loading instructions carefully, checking that you are using the correct set of instructions for your computer and software. If you still have problems, consult the User handbook that accompanied your computer or consult your software dealer for advice. In the case of continued difficulty, and have checked all of your hardware for possible faults, may we suggest that you contact your Customer Advice Department in writing for assistance. Activision Customer Advice (AFTERBURNER) Blake House Manor Farm Estate Manor Farm Road Reading Berkshire Your letter should clearly state the following: - your name and address - a daytime telephone number (if available) - the name of the product you are having difficulty with - whether it is on cassette or diskette - the computer system you are using and any peripherals, joysticks, etc. you use with the software in question - where and when you bought the product - a detailed description of the difficulty you are having. AFTERBURNER OPTIONS... Once AFTERBURNER is loaded, you'll see several presentation screens, pressing any key during this sequence will take you to the menu page listing your available gameplay options. You may now select from your options, described below, which vary depending upon the version of ADTERBURNER that you are playing. START GAME (All versions) When you select this option, the game will begin. Pressing the FIRE BUTTON on a selected joystick has the same effect. KEYBOARD (1)/KEYBOARD(2) (Spectrum, Amstrad, MSX version only) Selects play by keyboard (as opposed to joystick). Two different layouts may be selected from the main control. See QUICK REFERENCE LISTING for key details. MOUSE (ST/AMIGA) Selects play by mouse and selected keyboard keys. See QUICK REFERENCE LISTING for key details. KEMPSTON JOYSTICK (Spectrum version) PROTEK JOYSTICK (Spectrum version) SINCLAIR JOYSTICK (Spectrum version) Selects use of one of these specific joysticks. Once selected, the joystick chosen will be highlighted upon the menu, and you may now begin to play selecting START GAME. MUSIC ON/OFF (All versions) Toggle between music ON/OFF SOUND EFFECTS ON/OFF (All versions) Toggle between sound effects ON/OFF SPEED TOGGLE... Pressing the SPEED TOGGLE button will alter your speed between CRUISE > SLOW or CRUISE > FAST You will remain at either SLOW/FAST until you stop pressing the button when you will return back to CRUISE speed. In order to take effect your AFTERBURNER's you will have to press the SPEED TOGGLE button twice in quick succession. After a fixed period of time you will return back to CRUISE speed. ROLLING YOUR F-14 In order to shake off enemy aircraft/missiles which are coming at you from behind, it is necessary to perform a 360 degree flip. To do this move from one side to the other in quick session. CANNONS The cannons are automatically activated when an enemy appears on the screen. You may shoot at the enemy with your cannons. You will be awarded 1 HIT point for each of the enemy aircraft you hit. at specific points in the game you will be awarded a bonus based on your HIT points. LOCK-ON INDICATOR When the LOCK-ON indicator is activated, you may use your missiles to knock out the enemy aircraft. A small target will appear over the target. You will be awarded 1 hit point for each enemy aircraft you hit. at specific points in the game you will be awarded a bonus based on your HIT points. WARNING LIGHTS... When the enemy is coming up at you from behind, this will activate the WARNING LIGHTS. When this occurs take care. REFUELING... During the game at specific points the computer will take over control and will guide you in for refueling. During this sequence you will also receive extra missiles. BONUS LIVES... As you venture further into the game you will be awarded extra lives to help you complete the game. HIGH SCORE TABLE... If you manage to achieve a hi-score, you will be asked to enter your name. If you own a disk version of AFTERBURNER this will now be saved to the disk. QUICK REFERENCE LISTING JOYSTICK CONTROLS (AVAILABLE ON ALL VERSIONS) DOWN/LEFT < DOWN > DOWN/RIGHT UP/LEFT < UP > UPRIGHT MISSILES - FIRE BUTTON SPEED TOGGLE - (SPACE) KEY MOUSE CONTROLS (ST/AMIGA) DOWN/LEFT < DOWN > DOWN RIGHT LEFT < > RIGHT UP/LEFT < UP UP/RIGHT> MISSILES - MOUSE BUTTON 1 SPEED TOGGLE - MOUSE BUTTON 2 OR (SPACE) KEY KEYBOARD CONTROLS (SPECTRUM/AMSTRAD/MSX) You may select one of two layouts when the game begins. These are shown below. Refer to either the JOYSTICK or MOUSE controls for details of the movements available. (Note: Two letters separated by a + symbol indicates these keys must be pressed simultaneously) KEYBOARD OPTION (1) KEYBOARD OPTION (2) Keyboard key(s) Keyboard key(s) to achieve movement required to achieve movement required Q ---\___ W ___/--- E Q+1 ---\___ Q ___/--- Q+O \ | / \ | / A --------->+<--------- D I --------->+<--------- O ___/ | \___ ___/ | \___ Z ---/ X \--- C A+1 ---/ A \--- A+O MISSILES - (S) KEY MISSILES - (P) KEY SPEED TOGGLE - (SPACE) KEY SPEED TOGGLE - (SPACE) KEY AFTERBURNER tm presented by Activision (UK) Limited Copyright 1988 SEGA This game has been manufactured under license from Sega Enterprises Ltd., and "AFTERBURNER tm" and "SEGA tm" are trademarks of Sega Enterprises Ltd. and used by Activision (UK) Limited under authorisation. THE CODERS... Commodore 64 Coding by Dalali Software Limited Music by Adam Gilmore Graphics by Focus C.E. Limited Spectrum/Amstrad Coding by Keith Burkhill Music by Jon Paul Eldridge of Foursfield Graphics by Focus C.E. Limited ST/Amiga Coding by Argonaut Software Limited Music by Uncle Art Graphics by Focus C.E. Limited MSX Coding by Mr Micro & Keith Burkhill Music by Jon Paul Eldridge of Foursfield Graphics by Focus C.E. Limited PRODUCTION... Producer Stuart Hibbert Graphics Saul Marchese/Stuart Hibbert Test Dave Cummins/Nick Dawson Acknowledgement Andy, Neil, Bonita, Jane, Rod, Jon, Marketing, Manufacturing, Administration, Finance, Sales ... PLAYERS GUIDE... Written by Stuart Hibbert A SOFTWARE STUDIOS PRODUCTION ********* End of Project 64 etext Afterburner manual. *********