********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Wrestlin Superstars Converted to etext by Neil Tomlinson. ********* WRESTLING SUPERSTARS -------------------- OK grapple fans, the scene is set. The biggest super slam bash this side of the Atlantic. Join wrestle warriors in the biggest boldest, baddest ring war of them all. Wrestling Superstars, has all the action exhilaration and entertainment of the real thing. It's a simulation of truly awesome proportions. With gameplay so good it will make you SWEAT! LOADING: (C128 USERS SELECT C64 MODE) -------- Type LOAD press RETURN The control mechanism for Wrestling Superstars can be split up into the following... WALKING Use the up, down, left and right to walk in the direction you wish to go. If you keep the direction pressed after a while the wrestler will run. ATTACKING Use fire button with a combination of up, down, left and right for single punches and kicks. ROPE ATTACKS If you run against the vertical ropes you will bounce off them. While flying off the ropes you can press fire on it's own to give the opponent a flying knee. You could also attempt a flying kick by pressing fire and up. Failure to hit an opponent will mean you land badly on the floor. GRAPPLE To get into the grapple position, press fire and down while touching the opponent. And then starts the trial of strength. THE TRIAL OF STRENGTH The trial of strength is indicated by the icons that appear along the bottom of the screen. You must beat your opponent by first pressing left then right repeatedly as fast as you can. The player who raises the bar the fastest, wins the trial. AERIAL ATTACKS Once you have your opponent raised above your head, you can choose to throw him by pressing fire or give him a helicopter spin. Choose quickly or you may be overpowered. To start a helicopter spin, press fire and up. By pressing fire again, you will throw him. Be careful not to spin too long or you'll get Dizzy. ROPE MOVES By pressing fire and up near any of the corners, you can climb the ropes. Balance on the top, and by pressing fire, you will jump with a flying knee kick. By pressing fire and up you can whack your opponent with a flying kick. But make sure you don't stay too long or you'll fall off! PIN MODE An opponent who has been felled to the floor can be pinned by standing over and behind him. Press fire and down to leap on him then enter the trial of strength to get the point. CREDITS ------- This great game was brought to you by... Design Reflective Design Programming Dave Hayes Graphics Jon Smyth Project Director Paul Ranson Production Stewart Regan and Pat Stanley Art Manager Shan Savage This program, including code, graphics, music and artwork are the copyright of CodeMasters Ltd and no part may be copied, stored, translated or reproduced in any form or by any means, hired or lent without the express permission of CodeMasters Ltd. Made in England Published by CodeMasters Ltd. PO Box 6, Leamington Spa, England. CV33 0SH