********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Wild West Seymour manual Converted to etext by Neil Tomlinson. ********* WILD WEST SEYMOUR ----------------- El Bandito has sabotaged Seymour's film. Get it back on track! Travel to America, meet Indians, board the wagon train and prospect in a gold mine. Yea Haa action from start to finish. Seymour arrives at Codies HQ to start work on the next film, a cowboy western. Unfortunately the film has been sabotaged! El Bandeeto, Seymour's mysterious adversary, has tried his damndest to stop it: The script is missing, the film isn't ready, there are no batteries for the camera, the lights are broken and the sink's blocked! Not only that, Game Genie has gone missing and Pete the Camera-man has hurt his hand. Very poor indeedy. Help Seymour in his movie star quest to make it big. His latest film has been sabotaged by the mysterious El Bandeeto. The script is missing, the film has gone, the sink is blocked and nobody has seen the keys to the Big Red Bus! Before Seymour can even start filming, he must get all the equipment together. Explore Codies HQ and talk to everyone you meet. Maybe Claire Lucas or Rich Eddy will be able to help! Controls -------- Move left z Left Move right x Right Jump Space Up Pick up/Drop or Use object Enter Fire Q to quit and P to pause. Game Genie ---------- Game Genie is a character who loves to help people play games. If you give him some special code words, he will try his best to help you out. Note down the special codes given to you at the end of each act. At the start of the game you may instantly travel back to this act by walking through the doors marked act 2, 3 or 4. At this point, Game Genie will ask you your code word, type it in using the keyboard. If you don't know any codes then just walk off the left hand side of the screen. Use the spaces below to mark down the special codes you find. ------------------------------------------------------------- Code 1 .................. Code 2 .................. Code 3 .................. Hints 'n' tips -------------- * Rich Eddy may be able to help. * Clare loves flowers. * Shy Dan may give you some dosh. * Game Genie loves his codes. ------------------------------- Manual copied by Neil Tomlinson