********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at pcgeek@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Uridium manual, UK edition, converted by Eero J. Uusitalo, aka MetalHead . URIDUK10.TXT, April 1997, etext #196. ********* URIDIUM for the Commodore 64 and 128 (joystick only) The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the fifteen planets in this galactic sector. They are draining mineral resources from the planetary cores for use in their interstellar power units. Each Super-Dreadnought seeks out a different metal for its metal convertor. Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. Once on board you must pull as many fuel rods as possible from the metal convertors before you take off for a final strafing run as the Dreadnought vapourises into the ether. Loading the Tape Plug your joystick into either port and press shift and run/stop together. Make sure the shift lock key is not depressed. Insert the rewound tape into your cassette player and press play. The game will turbo-load in about 3 minutes. Press fire to begin. Play Sequence Your fighter reverses out of the interplanetary transporter and deploys on a low-level strafing run. You must avoid meteor shields and communications aerials on the Dreadnought's surface. The fighter defences deploy in waves. A bonus is awarded after landing if all ships in a wave are destroyed. Attack surface features to score bonus points but beware of the homing mines which materialise over flashing generator ports. Destroying a Super-Dreadnought When the "Land Now" message appears move as soon as possible to the right hand end of the Super-Dreadnought and fly flat over the end of the master runway from left to right. You will land and pass into the fuel rod chamber. Here you must select your bonus or "Quit" by pressing fire at the right moment. You must quit the chamber before the countdown at the top of the screen reaches zero. On take off reverse and strafe any remaining surface targets as the Super- Dreadnought vapourises. Your Manta Class Fighter Joystick up/down sets the position above the Super-Dreadnought, joystick left/right controls acceleration and deceleration. If your velocity falls too low your fighter performs a half-loop followed by a half-roll so as to face in the opposite direction. This manoeuvre also temporarily increases your height above the surface and may be used to avoid incoming missiles and mines. Your Manta performs a 90 degree roll if you press and hold fire whilst moving the joystick up or down. This enables you to manoeuvre through restricted spaces. Score Table Small explodable surface feature 10 Large explodable surface feature 25 Enemy ship on runway 100 Enemy fighter 100-1000 Wave annhilation bonus 100 per wave A bonus Manta is awarded every 10,000 points Game Options During the titles sequence you may select: f1-One player,one joystick, either port f2-Two players sharing one joystick, either port f3-Two players, two joysticks f5-Increase music volume f6-Decrease music volume f7-Colour mode f8-Monochrome mode During play: Run/stop-pause game, press fire or run/stop to restart After run/stop press clr/home to abandon game Credits Uridium designed and programmed by Andrew Braybrook Music written and programmed by Steven Turner Published by Hewson Consultants Ltd Name created by Robert 'I thought it really existed' Orchard Technical Data Fifty cycles per second scrolling to single pixel resolution Three voice music and sound effects Hardware and software sprites (c)Hewson Consultants Ltd The programs and data on this cassette are copyright and may not be reproduced in part or in total by any means without the written permission of Hewson Consultants Ltd. All rights reserved. No responsibility is accepted for any errors. Our policy is one of constant improvement. Therefore we reserve the right to modify any product without notice. Other products for the Commodore 64 from Hewson Ltd include: Paradroid #7.95(cassette) Paradroid #12.95(disc) Gribbly's Day Out #7.95(cassette) Heathrow Air Traffic Control #7.95(cassette) 3D Lunattack #7.95(cassette) Get them from your local dealer or by mail order from: Hewson Consultants Ltd Hewson House 56B Milton Trading Estate Milton Abingdon OXON OX14 4RX ********* End of the Project 64 etext of the Uridium (UK) manual. *********