********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the UN Squadron manual Converted to etext by Neil Tomlinson. ********* UN SQUADRON ----------- SCENARIO -------- For many years, the countries of the Middle East have been in a state of economic and social ruin due to violent civil war. While the rest of the world demanded an end to the bloodshed, evil arms dealers had little trouble infiltrating each country's volatile government with false promises of wealth and power. Now united, and with revolutionary new weapons, this corrupt alliance could dash all hopes for world peace in an instant. The only obstacle between harmony and anarchy is UN Squadron,a multi-national force, flying the latest aerial fire power. LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette deck. CBM 64/128 DISK Type LOAD"*",8,1 and press RETURN. The game will load and run automtically. Player One: Joystick Port 2. Player 2: Joystick Port 1. GAMEPLAY -------- Once the game has loaded, a title screen will appear. C64/Spectrum/Amstrad users note:- Select the number of players using the joystick (C64 users: Use the joystick in port 2) and press FIRE to continue. After selecting the number of players, a screen will be displayed showing the pilots, and their planes. Select the pilot/plane of your choice by moving the joystick left/right, and press FIRE to confirm. (This process can be done simultaneously in two player mode.) NAME: Mickey Simon NATIONALITY: USA PLANE: F-14 A former American Navy pilot. He can manoeuvre the F-14 Tomcat in aerial combat with unsurpassed skill. F-14 Equipment: 20mm Vulcan Cannon. Characteristics: His Tomcat excels in aerial combat and has a wide range of attack possibilities. NAME: Greg Gates NATIONALITY: Denmark PLANE: A-10 He used to earn his living by helping hostages all over Europe. A-10 Equipment: Gattling Gun. Characteristics: Its forte is ground combat. Bullets for ground attack have excellent destructive power. NAME: Shin Kazama NATIONALITY: Japan PLANE: F-20 He has displayed the highest shooting rate of all the pilots in the unit. His Tiger Shark is excellent in both ground and aerial attacks. F-20 Equipment: 20mm Vulcan Cannon Characteristics: His Tiger Shark has speed and destructive power. It can destroy almost anything. After selecting your pilot, you will be taken to the munitions store where you can buy special weapons, shields or extra energy. Depending on the amount of money you have, you may be able to buy one of two special weapons per level. (The storeman will give you information on each weapon as you highlight it.) The weapons that may appear are as follows:- WEAPONS ------- 16-WAY SHOT: Launches missiles in 16 directions (ST & AMIGA only). BULPUP: This launches missiles in a wide range. BULPUP II: A more powerful version of Bulpup. GUN POD: Shoots continually at the ground for a limited time (not Spectrum & Amstrad). SUPER SHELL: A strong piercing weapon. NAPALM: It burns the ground. ROUND LASER: Discharges a wide range laser (not Spectrum & Amstrad). SUPER SHELL II: A more powerful version of Super Shell. PHOENIX: A homing missile. BOMB: A regular bomb for ground attack. BOMB II: A more powerful bomb (not C64). FALCON: This is the strongest homing missile (not C64). NAPALM II: A more powerful version of Napalm (not C64). BIG BOY: The most destructive bomb (not C64). To buy the weapon of your choice, move the cursor over the appropriate weapon icon and press FIRE. If you do not have enough money to buy a weapon, the storeman will not allocate it to your aircraft and will inform you that you have insufficient funds. If you do not wish to buy anything or have completed your purchase, press FIRE when the cursor is on the 'EXIT' icon. You will now be able to buy a shield or extra energy, depending on the amount of money you have, using the same procedure as buying a special weapon. Move the cursor over the 'EXIT' icon, to enter combat. COMBAT ------ There is only one rule to remember, "everything that moves is hostile and potentially deadly" so destroy as much as possible. Each destruction will be rewarded with cash which can be exchanged for special weapons in the stores at the beginning of each new level. Though your aircraft can with stand several direct hits, avoid incoming enemy ifre if you can. Destroying some squadrons of jets and ground based vehicles, may release a power globe that, if collected in quantity, will increase the effectiveness of your main weapon. At the end of each level one of the arms dealers' special weapons will appear. HINT: Try to keep your special weapon in reserve until this point as it's going to take everything you've got to destroy these nightmares of modern warfare. COMMANDS -------- FIRE __ / \ UP | | /\ \__/ /||\ || || || / || \ /---------------------------------\ LEFT \---------------------------------/ RIGHT \ || / || || || \||/ \/ DOWN Holding down FIRE will release a steady stream of gun fire. A rapid press of FIRE will activate your chosen special weapon. Capcom is a registered trade mark of Capcom U.S.A., Inc. UN Squadron © 1990 Capcom U.S.A., Inc. All rights reserved. Manufactured and distributed under license by U.S. Gold Ltd., Units 2/3, Holford Way, Holford, Birmingham, B6 7AX. Tel: 021 625 3366. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re recording, hiring, leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited. Manual copied by Neil Tomlinson