********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Tusker Converted to etext by Neil Tomlinson. ********* TUSKER ------ LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together. Press PLAY on the cassette deck. Follow any on screen prompts. AMSTRAD CPC CASSETTE Press CTRL and small ENTER key simultaneously. Press PLAY on the cassette deck. Follow any on screen prompts. SPECTRUM 48/128K, +2 CASSETTE Type LOAD"" and press ENTER, or select "LOADER" option from the menu then press PLAY on cassette deck. Follow any on screen prompts. Each level will be loaded as you complete the previous one. This means that to enjoy continuous play you MUST keep your cassette in your data cassette player, or your disk drive at all times during a session with the game. On screen, prompts will appear when you complete a level, telling you what to do next. COLLECTING OBJECTS AND WEAPONS ------------------------------ The hero is able to pick up a wide range of things, these are divided into two categories, weapons and objects. The weapons are: a gun, knife, machete and a slingshot. The objects are: a water bottle, book, pocket watch, gold nuggets, bottle of acid, bottle ofmedicine, hammer, chisel, key, box of matches, idols and a plank of wood. In order to pick up either weapons or objects, you must position the hero facing the item you want, with his feet level with it. When in the correct position, press the SPACE BAR and the hero will automatically crouch down and retrieve the item. The collected item will be automatically added to the hero's inventory and an appropriate icon displayed in the status area. Whenever an object or weapon is collected, it becomes the current item the hero is using - this is shown by the fact of its icon being displayed in the status area. To change the weapon the hero is using, press the F7 key, this will cycle one at a time, through the complete inventory of weapons until the one you want is displayed in the status area. To select an object for the hero, use the F1 key and follow the same procedure as for weapon selection. USING WEAPONS ------------- Certain weapons require a specific object to be displayed in the status area in order for the weapon to function correctly. For example, the gun needs ammunition - so the appropriate object icon has to be displayed as well as the gun. STATUS AREA ----------- ___________ ___________ |XXXXX|XXXXX| |XXXXX|XXXXX| |XXXXX|XXXXX| XXXXXX XX XX XXXX XX XX XXXXXX XXXX |XXXXX|XXXXX| |XXXXX|XXXXX| XX XX XX XXX X XX XX XX XX XX |XXXXX|XXXXX| |XXXXX|XXXXX| XX XX XX XX XXXX XXXXXX XXXX |XXXXX|XXXXX| |XXXXX|XXXXX| XX XX XX X XXX XX XX XX XX XX |XXXXX|XXXXX| |XXXXX|XXXXX| XX XXXX XXXX XX XX XXXXXX XX XX |XXXXX|XXXXX| ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ | \ / | OBJECT WEAPON ENERGY WATER The above illustration shows the main functions within the status area, from left to right they are:- 1. Icon of object in current use. 2. Icon of weapon in current use. 3. Accumulated score and life counter - this automatically alternates between showing how many lives you have left and your score. 4. Your reserves of energy - as your energy is used up this will progressively turn to black. 5. Your reserves of water - as your water supply is used up this will progressively turn to black. FIGHTING -------- There are two methods of fighting. Bare-handed or holding a weapon. When you start the game you will have no weapons, only hands and feet, with which to defeat your opponents. The moves available are as follows. (All the following are joystick moves with the fire button pressed.) TO FIGHT BARE-HANDED: Slow Uppercut Punch /\ /||\ || || || || || || / || \ /--------------- ---------------\ Rapid Left Punch \--------------- ---------------/ Rapid Right Punch \ || / || || || || || || \||/ \/ Kick TO FIGHT WITH THE KNIFE: Upward Slash ___ ___ Upward Slash |\ /| | \\ // | \\ // \\ // \\ // / \\ // \ /--------------------------------\ Stab \--------------- ---------------/ Stab \ || / || || || || || || \||/ \/ Kick FIGHTING WITH THE MACHETE: Upper Cut Stab /\ /||\ Swipe ___ || ___ Swipe |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ Stab \--------------- ---------------/ Stab \ || / || || || || || || \||/ \/ Kick FIGHTING WITH THE GUN: / \ /--------------------------------\ To Fire \--------------- ---------------/ To Fire \ || / || || || || || || \||/ \/ Kick FIGHTING WITH THE SLINGSHOT: To fire - First, face the direction in which you want to release a projectile then press FIRE to start the slingshot spinning. Depending on the length of time of the spin, and the position when button is released,the distance the projectile will travel will be set. BASIC MOVEMENT: --------------- The joystick controls below move the hero around the screen and are without fire being pressed: Up the screen /\ /||\ Diagonally up ___ || ___ Diagonally up the screen |\ || /| the screen | \\ || // | \\ || // \\ || // \\ || // / \\||// \ Left across /--------------- ---------------\ Right across the screen \--------------------------------/ the screen \ // \\ / // \\ // \\ // \\ | // \\ | Diagonally down |/ \| Diagonally down the screen ¬¬¬ ¬¬¬ the screen WATER BOTTLE ------------ The reserve of water you carry is indicated in the status area. It is important that a careful eye is kept on this as you will lose a life if you run out of water. Therefore, it is essential that your water reserves be replenished as often as possible, for example, in the dessert there are many cacti. Find the water bottle and the knife and then, selecting them both as object and weapon - stab an appropriate cactus towards the front of the screen. ENERGY RESERVES --------------- You will need as much energy as possible to combat some of the opponents you encounter, so keep a careful eye on how much you have before throwing yourself into reckless combat. PLACING OBJECTS DOWN -------------------- In order to solve some puzzles and overcome certain hazards, some objects have to be put in particular places. To place an object, first make sure that the appropriate object icon is displayed in the status area - if not then use the F1 key to make the selection. Position the hero so that his feet are level with where the object is to be placed and that the hero is facing the target location. If you now press the SPACE BAR the object will be placed down, or used in some manner depending on the puzzle or hazard confronting the hero. Once this has happened, the icon will disappear from the status area. Objects cannot be placed just anywhere, there are specific locations for all placeable objects. There is also a special object drop function. This is activated by having the appropriate icon displayed and performing a punch action with the joystick. This is only used once in the game, so be on the look-out for a lofty puzzle that would alter the outcome of the game. DESCRIPTION OF OBJECTS ---------------------- The following descriptions are to help you identify the many objects you will have to find throughout the game. Also, careful reading of the descriptions may give you a few hints about some of the puzzles you will encounter - on the other hand they may not! KNIFE Will give you a cutting edge in combat, but don't be thrown by its simple appearance, there's magic in the air. MACHETE Stanley could never have found Livingstone without one. GOLD NUGGETS Could relieve you of a weighty problem and lead to a more balanced outlook. POCKET WATCH There is no time like a present. IDOL Three little monkeys could be well placed to reveal all. KEY Unlock a native's good nature for the present. MEDICINE BOTTLE Which doctor would mean only one bottle. FLASK OF ACID Unshackled, you could get a quick burn through the jungle. BOOK They say one's destiny is mapped out, well not till you lift this problem from your chest. CLENCHED FIST It's all you've got in the beginning. BULLETS There is a strong case for having these, but don't count on them forever or you may come up blank. BOX OF MATCHES Strike out and go on ever forward and don't idol away too much time. SLINGSHOT Victory sometimes can be little more than a stone's throw away - unless you forget to look underfoot. HAMMER AND CHISEL It would be a shame not to get all tooled up. PLANK Walking it could span out the quest. WATER BOTTLE Refreshments not always being on tap could have prickly consequences. ORB Mystery. © 1989 System Three Software Ltd. All rights reserved. Licensed to KIXX. Copyright subsists on this program. Unauthorised broadcasting, diffusion, public performance, copying or re-recording, hiring, leasing, renting and selling under any exchange or repurchase scheme in any manner is strictly prohibited.