********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Time Scanner manual Converted to etext by Curt Coder. ********* TIME SCANNER Escape the time-warp by clearing all four stages of the game. You may move between the Volcano stage, the Ruins stage and the Saqqarah stage by using the Time Tunnels, but to reach the final stage you must clear all three of these stages first... ================================= CONTROLS ===================================== Amstrad 6128 Cassette/Disk Spectrum+2 Cassette, C64 Cassette/Disk Game Selection: Press 1 for a 1 player game, 2 for 2 players Controls: Flippers - Left W - Right O Tilt - Left Q - Right P - Up SPACE Pause/Unpause H Quit/Reset CONTROL & ESC together (Amstrad) Quit/Reset BREAK (SPECTRUM+2) Quit/Reset C= & RUN/STOP together (C64) ============================== VOLCANO STAGE =================================== Light the lamps which spell VOLCANO by flipping the ball up the transparent volcano lanes. When all the lamps are lit the Volcano will erupt. =============================== RUINS STAGE ==================================== Drop balls into the COLLECT BALL hole in the centre of the top screen. When you have collected two balls and knocked down all targets, turning them red, you will be awarded a Fire Ball. If you succeed in dropping the Fire Ball into the COLLECT BALL hole the Ruins capsule will be destroyed. ============================== SAQQARAH STAGE ================================== Light the lamps which spell PYRAMID by knocking down the targets then drop the ball into the Triple ball hole to build up the pyramid. =========================== LOADING INSTRUCTIONS =============================== Amstrad Cassette: Press CTRL and the small ENTER key. Press play on cassette recorder. Amstrad Disk: Insert the disk in the drive. Type RUN"DISK and press ENTER. Spectrum: Insert the cassette in your tape recorder and type LOAD"" then press ENTER. C64 Cassette: Insert the cassette in your data cassette. Hold down the SHIFT key and press RUN/STOP. C64 Disk: Insert the disk in the drive. Type LOAD"*",8,1 then press RETURN. =========================== LOADING DIFFICULTIES =============================== We are always seeking to improve the quality of our product range, and have developed high standards of quality control to bring you this product. If you experience any difficulties whilst loading, it is likely to be a fault other than the product itself. We therefore suggest that you switch your computer off and repeat the loading instructions carefully, checking that you are using the correct set of instructions for your computer and software. If you still have problems, consult the User handbook that accompanied your computer or consult your software dealer for advice. In the case of continued difficulty and you have checked all of your hardware for possible faults, may we suggest that you return the game to the place of purchase. Customer Enquiries/Technical Support 0734 310003 ACTIVISION UK LTD, Blake House, Manor Farm Road, Reading RG2 0JN