********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the Toki manual. Converted to etext by "Frank" Jeno E. Kontros , the Non Stop Cracker. TOKI10.TXT, September 1996, etext #83. ********* TOKI (c) 1989 Tad Corporation A fantastic, character arcade adventure into mystical lands of demons and deadly witchcraft, Toki is funny, fast ... it's fantastic! SCENARIO Toki -- a proud and mighty warrior. His adventure revered in song as Toki's fair maiden, Miho, is for her beauty. Yet now, Toki lies, ashamed -- angry. Bashtar, it was, who unleashed his powerful sorcery upon the brave Toki. Bashtar, with his spell- casting hands aflame with evil, blue, electric power transformed Toki into a lowly Neanderthal ape. Only then could the evil wizard kidnap Miho. Yet Toki, a warrior in an ape's body, will not relent. He must pursue Bashtar, conquering all manner of demonic challenges before rescuing his love, Miho, and regaining his manhood. LOADING IMPORTANT: ENSURE THE MACHINE IS SWITCHED OFF. NEVER ATTEMPT TO INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON. Insert the cartridge with the label facing towards you, into the cartridge port. On the C64 and 64C the cartridge port is the furthest right socket at the back of the machine. Switch the power on -- the game will load automatically. CONTROLS This is a one-player game controlled by joystick only in port 2. Press FIRE during the title sequence to start the game. At the beginning of each level press FIRE to start level. RUN/STOP will pause the game. Press again to restart. SPACE BAR will toggle between music and sound FX. Press fire and move the joystick to allow Toki to shot in the appropriate direction. WALKING JOYSTICK UP - JUMP JOYSTICK DOWN - CROUCH JOYSTICK LEFT - WALK LEFT JOYSTICK RIGHT - WALK RIGHT SWIMMING JOYSTICK UP - SWIM UP JOYSTICK DOWN - SWIM DOWN JOYSTICK LEFT - SWIM LEFT JOYSTICK RIGHT - SWIM RIGHT ON VERTICAL VINE JOYSTICK UP - CLIMB UP VINE JOYSTICK DOWN - CLIMB DOWN VINE JOYSTICK LEFT - JUMP LEFT OFF VINE JOYSTICK RIGHT - JUMP RIGHT OFF VINE ON HORIZONTAL VINE JOYSTICK LEFT - MOVE LEFT JOYSTICK RIGHT - MOVE RIGHT GAMEPLAY Move Toki through five levels of high-powered action. Levels include: mountains, water, fire, ice, and finally, a forest. He must defeat over 30 evil aberrations and the guardian monsters of each location. There are five different icons that can be collected to assist Toki:- Four weapons for different types of shot A helmet to protect Toki's head A baby Toki for an extra life Coins -- collect 20 of these for an extra life STATUS AND SCORING The status panel at the bottom of the screen displays:- Lives remaining, number of coins, stage number, time remaining, score, high score and an energy bar which shows the health of the end of level guardian. 50 points are awarded for each hit on baddie. HINTS AND TIPS Some enemies can also be defeated by jumping on them. When you have the helmet you have some protection against your enemies. Find and learn the best position to attack each end-of-level guardian. It is always easier to kill the end-of-level guardian with a special weapon. TOKI Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights are reserved worldwide. CREDITS (c) 1989 Tad Corporation Programming by Al Dukes Graphics by Mike Clayton, Joff Scarcliffe, William Harbison Music/FX by Keith Tinman (c) 1991 Ocean Software Ltd. /-----------\ | Childline | Childline is the free national helpline for | /-------\ | children and young people in trouble on danger. It | \ /+-+\ / | provides a confidential counselling service for | / \_/ \ | any child with any problem, 24 hours a day, every | \_____/ | day of the year. Childline listens, comforts and | 0800 1111 | protects. \-----------/ ********* End of the Project 64 etext of the Toki manual. *********