********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of The Duel instructions, converted to etext by Steve Begin . THDUEL10.TXT, August 1996, etext #66. ********* THE DUEL test drive II by Accolade 1989 Designer: Distinctive Software, inc. Commodore 64/128 version: Kris Hatlelid, Kevin Pickell Producer: Selley Day Tester: Pam Levins Art: John Boechler, Theresa Henry Music: Kris Hatlelid Manual: Jeff Hoff Imagine the desert. Flat. Hot. Roads that drill straight ahead into perpetuity. A driver's dream. Now, imagine yourself at the wheel of a silver gem known as the Porsche 959. The world's fastest production car. That's what they told when you plunked down your quarter-of-a-million dollars, anyway. You're cruising at 200 KPH, feeling very royal, very kind-of-the-road. Nothing in these parts can touch you. Or so you think. Suddenly, there is a blur in the passing lane. You blink. Whatever it was had to be going at least 240 KPH. You put your pedal to the metal and investigate. Up ahead, in a perfect red haze of automotive harmony, cruises a machine unlike any you've seen before. Your jaw drops. It's the legendary Ferrari F40 - as sleek a piece of Kevlar and carbon-reinforced plastic as ever rolled off a production line. You pull even. The other driver looks you over. He raises his thumb... then roars ahead, finding another 40 or 50 KPH in the bowels of his 478-horse, twin-turbo V-8. You glance at your instrumentation. You've always wanted to explore the depths of the famous Porsche 6th gear. You shift. You rocket, head to head, down the desert chute. You wind up treacherous mountain curves. You hurtle through lush woodland corridors. And the cops are out in droves. HOW TO LOAD THE DUEL. Commodore 64/128 1 - Connect your joystick to Port 2. Remove any cartridges. 2 - Turn on your computer and disk drive. 3 - Insert the The Duel: Test Drive II into the drive, label side up, and close the door. 4 - Type LOAD "*",8,1 and press RETURN. The initial title and credit screens will appear, the the game automatically goes into its demonstration run - a preliminary peek at driving nirvana. Watch the action. Enjoy the scenery. Let your jaw fall agape. (Also a good time to don goggles and scarf.) 5 - Press RETURN or the FIRE BUTTON whenever you want to exit the demo. You're whisked to the first Selection screen to set up your race. HOW TO SET UP A RACE. (The setup screen : On this screen, use your joystick to move the highlight box from option to option. When you want to set an option, press the joystick FIRE BUTTON.) Your choices include (and it's good to choose them in order): (1) Your Car. - A picture of the current selection is diplayed in the box (in the picture). To choose other cars, press the FIRE BUTTON. - After the screen dissolves to the Car Selection screen, use your joystick to scroll through the available cars. When your favorite appears, press the FIRE BUTTON and the screen dissolves back to the Setup screen. The Ferrari F40 : Anything that can put a quarter-mile behind you in 11.8 seconds should be classified top secret, but here's the specs. Everything except what the pit of your stomach feels like, cornering at 200 KPH. (Hint: It has been described as "the Ferrari shriek.") (2) The Other Car. - This displays your competition if you elect to race the computer. Highlight, press the FIRE BUTTON and the screen dissolves to the Car Selection screen. Choose the computer's weapon and press the fire button to return to Setup. The Porsche 959 : Is it truly the production zenith of modern automotive engineering? Get it up to 240 KPH on a straight stretch of road. Then try to figure out if that's a shimmy you feel - or just the racing of your insane, babbling heart. (Hint: Porsches don't shimmy. Ever.) Need Another Unit? (advertisement) Two cars come with The Duel from the factory; but if you want more, you can have more. A Car Disk called The Supercars(tm) is available, and features five additional road rockets from Lotus, Ferrari, Porsche, Lamborghini and Chevrolet. If you want more poop, see your software retailer or call 800-245-7744. (3) Scenery. - You don't need this option unless you have an additional Scenery disk If you don't, skip to #5 in this section. - If you have one, press the FIRE BUTTON. The screen dissolves to the Scenery Selection screen, which features the Mastery Scenery Disk (pictures of the three original roadscapes you face in The Duel.) If you've already installed a scenery disk (see Install section), move the joystick up or down to examine other roadscapes. When you see the scenery you want, press the FIRE BUTTON. The screen disolves back to the Setup screen. Need A Change Of Scenery? (advertisement) The Duel comes with three different roadscapes, but another Scenery Disk - California Challenge(tm) with seven additional roads - is available. To find out more, visit your favorite software store or call 800-245-7744. (4) Insall (see Install section) - You don't need this option unless you have an optional Car or Scenery Disk. If you don't have them, skip to #5. If you do, read the HOW TO USE THE INSTALL OPTION section. (5) Do you want to race against the clock? - Highlight the stopwatch, press the FIRE BUTTON and you're off to the Skill Selection screen. (6) Or battle the relentless, icy cool driving hand of the computer? - Highlight the computer, press the FIRE BUTTON and you go to the Skill screen. CHOOSE YOUR SKILL LEVEL (The Skill screen : After choosing your car and competition, it's time to honestly assess your talent. From wimp to stud.) There are 12 levels of difficulty. Here's a quick breakdown of the range for the different variables: Auto-Shift on Skill Level 1 to 4. Opponent speed is 90 MPH on Skill 1 to 200 MPH on Skill 12. Cop Speed is 120 MPH on Skill 1 to 200 MPH on Skill 12. Traffic Density is 50% on Skill 1 to 100% on Skill 12. Traffic Speed is 30 MPH on SKill 1 to 60 MPH on Skill 12. Scoring is 33% on Skill 1 to 100% on Skill 12. - Move your joystick left or right to choose a level, then press the FIRE BUTTON. HOW TO DRIVE YOUR CAR AL A AR A = Accelerate, B = Brake. \|/ L = Turn left, R = Turn Right. L-+-R AL = Accelerate/Turn left, AR = Accelerate/Turn right. /|\ BL = Brake/Turn left, BR = Brake/Turn right. BL B BR To shift your car with these controls, accelerate or decelerate until you're ready to change gears, then simultaneously press the FIRE BUTTON. The Expert Mode. After you've mastered the manual shift in levels 5-12, and you're ready for real challenge, press the letter O when you're on the road screen (and when you're in manual shift mode (levels 5-12). Now you're in expert mode. That means you must use your joystick like a real stick shift. (See diagram) For example, on the 959, push the joystick up and you're in the initial (G) gear. When you're ready to shift into first, press the FIRE BUTTON and pull straight down. For second, press the FIRE BUTTON and push up and to the right. For third, straight down again. For fourth, up and to the right. And for the fifth, straight down. To downshift, you must reverse the procedure. Good Luck. F40 2 4 959 G 2 4 +-+-+ +-+-+ 1 3 5 1 3 5 Note: If you're using the keypad, 7, 8, and 9 control the gears across the top of the pattern, and, 1, 2, and 3 control the bottom half of the pattern. To find out the shift pattern on other cars, check the shift pattern that's on the gear shift in each car. ADDITIONAL CONTROLS Letter D = Makes the Gear Shift appear and disappear on screen. Letter O = Turns the expert mode on and off (see above). Letter P = Pauses the action - press any key to continue. Letter Q = Toggles music off and on. Letter S = Toggles game sounds off and on. Key RUN/STOP = Takes you to the Setup screen. THE COCKPIT (The Cockpit: everything you need to get into a heap of trouble.) Tachometer. Large gauge in center of dashboard. Registers in thousands of revolutions per minute (RPMs) of your drive shaft. The bigger the number, the harder your engine is working. If you work it too hard, or "red line" - that is, push the tach needle into the red area - you'll blow all your precious horsepower right out the tailpipe. (Watch for smoke in the rear view mirror.) Steering Wheel. The joystick turns the wheel left or right. The dot on the top moves to show you how far off straight ahead you are. Radar Detector. Located on sun visor in upper left of windshield. A blinking light means it's on. If the light flashes and beeps, slow to the speed limit, because lurking nearby is your worst nightmare: A state trooper with (1) an attitude and (2) a shortfall on his weekly ticket quota. Of course, you could try to outrun the toast. But you better be good. Police. A cop will chase you until you either outrun him or he passes you. In the latter case, you must stop and get a ticket. (Getting a ticket is not a good thing. Not only do your insurance rates go up, but the clock is still running and you lose valuable time.) If you crash into a cop, the game is over. That's justice. At times you'll be coming around a bend and a cop will be standing beside the road (car parked), motioning you to pull over. You have three options: 1) pull over and get a ticket 2) speed by 3) run him over. If you choose #2 and he catches you, you get a ticket. Choose #3 and the game is over. Speedometer. Near the middle of the dashboard. You can't miss it. For the European-made cars, it's measured in KPH (kilometers per hour). One KPH is equal to about .62 MPH. Trip Meter and Clock. Critical info. The meter goes down, telling you the distnce left in the leg. The clock goes up, tracking how long it takes you to negotiate the leg. Gear Shift. To make it appear and disappear from the screen, press D. If the display is off, the gear shift appears only briefly when you shift. Rear View Mirror Monitor it well. Especially at higher levels, watch out for your zaelous highway idiot of an opponent. A keen eye to the glass will help you keep on top of ol' Smokey too. TAKE A TRIP Lives. You start with five, which is less than a cat gets, but still pretty generous. You lose a life every time you crash or get a penalty. But you gain one each time you refuel. Penalties. You lose a life and get 20-second penalties (added to your time) if you crash, blow an engine, run out of gas, or hit too many road hazards. Gas. Elixir of the road gods. When you see a gas sign, start thinking about filling up. When the two white lines pop up beside the gas station, stand on the brake and pull onto your side of the road. If you don't stop between the lines, you can't refuel. That's not good- and you'll find out why in a few miles. Go. Rev the engine, fool. You are now in gear. If you're on a manual shift level, pop it into gear and go. Shift. To shift up, hit the fire button while holding the joystick up. To shift down, hit the fire button and while holding the joystick down. Road Hazards. Rocks, signs, potholes and other such annoyances will not only slow you down, but damage your steering ability, suspension, engine and other integral parts. If you hit too many, your car won't run. That means a 20 second penalty and loss of a life. Resurrections. After each crash or penalty, press the FIRE BUTTON to continue the duel. If you run out of lives... well, cheer up, even Rome fell. Don't quit. Ignore the callous insults flung at you by the computer and take another shot. SCORE SCREENS One or two score screens will appear after each leg of the race is finished. The stopwatch never lies: When you race alone, a score acreen appears to reward or scold. Three stats - Best Time, Average Speed, and Total Points - are the best ever recorded on your disk. They are kept independently and may not come from the same run. When you race against the computer, two screens appear squentially. TOP GUN SCREENS After your race, and if you have one of the seven highest scores on your disk, a screen appears whick asks you to type in your name. Then press FIRE BUTTON and you'll see your name in print. Congrats. (There are separate Top Gun screens, by the way, for each Scenery Disk.) HOW TO USE THE INSTALL OPTION This section explains how you can create your own unique races using different combinations of cars and scenery from the original game and the optional Car and Scenery disks. Whar kind of combinations can you make? How about a Porsche RUF (top speed 211 mph) head-to-head against the new Corvette ZR1? Rocketing between a stand of redwoods near the Oregon border, or through heavy San Francisco traffic? To take the first step toward crating your custom match races, highlight Install and press the FIRE BUTTON). You dissolve to the Install Menu which looks something like this. INSTALL MENU Exit Car Disk No Scenery Disk No Play Disk No Make Play Disk Copy Cars Copy Scenery Exit Easy enough. Highlight, press the FIRE BUTTON. You may be asked to insert some disks - just follow the on-screen instruction. You are then returned to the Setup Screen. A Tip to Save Disk Swaps After you've made a Play Disk, and you're ready to exit the Install Menu screen, make sure that the Car Disk or Scenery Disk are unassigned (No on the screen). It'll save you much swapping grief. Car Disk. - This tells the computer that you have inserted a Car Disk into your drive (we're assuming you only have one drive). Highlight it and press the FIRE BUTTON to toggle the specification between no and yes. Yes means 'I've inserted a disk', no means 'I haven't'. - Now when you highlight Exit, you may be asked to insert the Car Disk. Follow all on-screen instructions. - When you return to the Setup screen, choose Your Car or Other Car option. You can now move your joystick to scroll through the original and new cars. Press the FIRE BUTTON when you spot your dream car. Scenery Disk. - This tells the computer that you've inserted a Scenery Disk into your drive. Highlight it and press the FIRE BUTTON to toggle the specification between no and yes. Yes means 'I've inserted a disk', no means 'I haven't'. - Now when you highlight Exit, you may be asked to insert the Scenery Disk. Follow all on-screen instructions. - When you return to the Setup screen, choose the Scenery option. Now you can move your joystick to scroll through the original and new scenery. Press the FIRE BUTTON when the roads of your dreams appear. Using More Than One Disk? Eventually, you may create quite a library of Play, Car, or Scenery Disks. To switch them without turning off your computer, go to the Install Menu. Take out your current disk out of its drive and put your new one in. Highlight Play Disk (or Car Disk or Scenery Disk), press the FIRE BUTTON twice and you're ready to go. Play Disk. - This tells the computer you have a Play Disk in your drive. What's a play disk? It's a formatted disk onto which you can copy some of The Duel (your Master Disk) as well as different combinations of cars and scenery. For example, you could create a match race between the F40 and the Corvette ZR1 in California. And it keeps you from having to swap disks at each gas station. You're Not Crazy! If you think your game is asking you to swap disks an awful lot, you're not crazy. It is. But you can resolve the merry-go-round by creating a Play Disk. Don't Write Protect Your Play Disks! If you write protect your disks (perhaps so that you won't make a serious mistake when swapping disks), the game won't work properly. So don't. Kris and Kevin, the designers, built safeguards into the product. The game will make sure that you are writing on the correct disk. Another Essantial Play Disk Tip If you want to put cars or scenery onto your Play Disk from an optional Car or Scenery Disk, make sure that the Car or Scenery Disk is specified on the Install Menu before you proceed. Otherwise, you can only extract cars and roadscapes from the Master Disk. Make Play Disk. - Before you Make Play Disk, be sure Yes has been specified for Play Disk. With this option, you copy some of the Master Disk onto a formatted disk. (The game will automatically format your disk when you select the Make Plsy Disk option.) Highlight, press the FIRE BUTTON, then follow the on-screen instructions. Now you're ready to add Car and Scenery information which makes the Play Disk playable - you must have at least one car and one scenery to make a working Play Disk. Copy Cars. - After you make a Play Disk, this lets you copy cars from the Master Disk or Car Disk onto your Play Disk. Press the FIRE BUTTON, follow the on- screen instructions, and s screen appears which looks something like this: Master Play Ferrari F40 Ferrari F40 Porsche 959 Corvette ZR1 Car Corvette Testarossa Delete Exit Copy - Use your joystick to highlight the name of the car you want to manipu- late, then press the FIRE BUTTON. An * will appear before the name to indicate that it's selected. (Press the FIRE BUTTON again to undo the selection.) You can select (put a * beside) more than one at a time. - You can only copy cars - never delete them - from the list in the first column. Likewise, you can only delete - never copy - cars from the second column list. - After a car is selected, press Copy or Delete, and follow the on-screen instructions. Copy Scenery. - This lets you copy scenery from the Master Disk or Car Disk onto your Play Disk. (You can put up to two cars and one scenery onto a Play Disk.) - You can only copy scenery - never delete them - from the list in the first column. Likewise, you can only delete - never copy - scenery from the second column list. - After a scenery is selected, press Copy or Delete, and follow the on-screen instructions. Master Play Master Scenery California Challenge Scenery California Challenge Delete Exit Copy - Use your joystick to highlight the name of the scenery you want to manipulate, the press the FIRE BUTTON. An * will appear before the name to indicate that it's selected. (Press the FIRE BUTTON again to undo the selection.) - After a scenery is selected, press Copy or Delete, and follow the on-screen instructions. ********* End of the Project 64 etext of The Duel instructions. *********