********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at pcgeek@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of ~Total Eclipse manual~, converted by Eero J. Uusitalo, aka Metalhead on 6th April 1997. TECLIP10.TXT, April 1997, etext #210# ********* TOTAL ECLIPSE Featuring Freescape (tm) by Major Developments Commodore 64 WELCOME TO EGYPT BACKGROUND It is written that, in the heart of ancient Egypt hundreds on years ago, the High Priest of the day had become annoyed. His people were revolting and refused to continue the sacrifices to Re the God of Sun. His anger had erupted so he set an ominous curse as punishment to the people. A great pyramid was erected and at the topmost chamber a shrine was built for Re the Sun-God. The curse was set. Should anything ever block the sun's rays during daylight hours it would be destroyed. It is now 26th October, 1930 and in just 2 hours the moon will totally eclipse the sun, triggering the curse of Re, causing the offending moon to explode showering the Earth with colossal meteorites thus upsetting the ecological balance, and plunging civilisation into a dark age of starvation and conflict. YOUR MISSION It is 8 o'clock, you have just landed your bi-plane next to the great pyramid. Your mission is to reach and destroy the shrine of the Sun-God Re, which is located at the apex of the pyramid. TREASURE Collect as much as possible-you're gonna be rich! First day's target #125,000. YOUR EQUIPMENT A revolver -plus an ample supply of bullets. Your wrist watch -the eclipse is due just before 10 o'clock. A water bottle -keep this topped up-it is very hot! It is not healthy to be without water for long periods. Your trusty compass -an essential item for succesful orientation. THE SCREEN DISPLAY Top left -Ankhs collected. Top middle -Value of treasure collected. Top right -Current state of the eclipse. Main window -Freescape 3D generated view of your present surroundings. Message display -(Under main window). This normally indicates your current location plus the height of this chamber above sea level shown in cubits eg. 24c=24 cubits. The entrance to the shrine is at a height of 72 cubits. Bottom left to right-Wrist watch, water bottle, heart beat, compass. O/| INCENTIVE O/| /_| software ltd /_| zephyr one, calleva park, aldermaston, berkshire rg7 4qw 26th OCTOBER 1930, EGYPT... After a three day journey involving most methods of transport one can think of, and a few one would probably not like to, I arrived at Ankh-Arah village. It was a fairly typical North African town, with dry dirty streets, square whitewashed houses, and a stone well in the main square. I jumped clumsily down from my "taxi" and payed the camel driver his money. Doing a quick calculation in my head I came up with the same answer as when I started the journey-five shillings and a sixpence for a six mile camel ride. Captive markets such as helpless English Archaeologists obiviously lend themselves to exploitation by the locals... oh, well, at least I had learned the knack of getting off a camel without landing on my head, and that probably lowered the price by sixpence or so. The driver unstrapped my cases and let them drop to the ground. Without any ado he spurred his camel, turned about and was gone, leaving me looking rather lost in a slowly setting cloud of dust. I retrieved my cases and set off in search of somewhere to stay. It took me twenty minutes to find the only inn in the village: a small sandstone building like all the others, with two bedrooms, a hole in the ground for a latrine and enough insect life to set the whole English population scratching themselves. One of these was the owner, who quinting into the sun I could just make out the tiniest silver of the crescent moon, which would soon eclipse the sun. All the other exploration work I had conducted had been very much smaller than this, and took months of painstaking effort, researching and training. It was too big. I would never make it in time. The shrine that "Tiny" had identified was right at the apex. Skirting the base of the pyramid, I saw the door into the ante-chamber... LOADING COMMODORE 64 Cassette Insert the cassette, label upwards, into your cassette player and rewind to the beginning. Hold down the SHIFT key and press the RUN/STOP key and the words LOAD and PRESS PLAY ON TAPE will appear. Start the recorder. Disc Insert disc, label upwards, into your disc drive. Type LOAD "*",8,1 then press RETURN. |------------------------------------------------------------------------ ---| | CONTROLS | | | | MOVE FORWARD ^ | STEP SIZE CHANGE S | LOOK UP P | | MOVE BACK =3D | slow,medium or fast | LOOK DOWN L | | TURN LEFT Q | ANGLE CHANGE A | FACE FORWARD F | | TURN RIGHT W | small,medium or big |useful if disorientated | | these controls | for current state see | HEIGHT CHANGE H | | above also moves | heiroglyphics above | stand or crouch | | sights if gun is | the watch | INTERRUPT GAME I | | drawn | U TURN U |save, load and abort | | REST R | DRAW GUN/ | options | | holding R calms | REPLACE GUN SPACE | | | the heart | FIRE GUN SHIFT | | | | |------------------------------------------------------------------------ ---| ACKNOWLEDGEMENTS Total Eclipse has been designed and programmed by Major Developments. Chris Andrew, Ian Andrew, Sean Ellis & Paul Gregory. Cover Artwork by Steinar Lund. Additional Artwork & Design by Peter Carter. Additional contributions by Kim Carpentier, Helen Andrew, Andy Tait & Mary Moy. WARRANTY If Total Eclipse fails to load, please return the actual disc or tape only, ensuring it is protected in the post to the address below and it will be replaced free of charge. This does not affect your statuory rights; Incentive Software Ltd, Zephyr One, Calleva Park, Aldermaston, Berks, RG7 4QW NOTICE (C)1988 Incentive Software Ltd The enclosed software product, all associated artwork and documentation is copyrighted. All rights are reserved by Incentive Software Limited. Unauthorised copying, hiring, lending, performance and broadcasting are strictly prohibited. FREESCAPE (tm) is a trademark on Incentive Software Limited. ALSO Also from Incentive - Driller featuring Freescape,(tm) price #14.95 cassette, or #17,95 disc and Dark Side price #9.95 cassette, #12.95 disc. Available from all leading retailers or direct from Incentive POST FREE. INFORMATION [ Graphic omitted: pictures of something like a chest and something like a big diamond ] TREASURE Touch treasure to collect. [ Graphic omitted: picture of a blocked door ] LOCKED CHAMBER BARRIERS Touch barrier to open. Requires one Ankh. [ Graphic omitted: picture of an Ankh ] ANKHS Look out for and collect the Ankhs - the symbol of life. Use to remove some barriers on locked chambers. Touch Ankh to collect it- [ Graphic omitted: pictures of water troughs ] Touch trough to collect water. There are many unsolved mysteries, and undiscovered chambers. Watch out for poison darts, many previous explorers have perished by these! HINTS 1. HEART. Keep your heart beat slow. If this gets dangerously fast you may have a heart attack, so it's best to REST (See Controls). 2. WATCH YOUR FEET. Look before you walk-ensure there is steady ground in front of you by loading down, especially when entering a new area. 3. ENTRY to the shrine is via the Shabaka Chamber at a height of 72 cubits(72C) 4. LEAVE NO STONE UNTURNED! Explore everywhere, look around, under and behind everything. Making a map of your travels could be helpful. 5. IF all else fails try shooting it. THE ONLY WAY IS UP! GOOD LUCK. ********* End of Project 64 etext of the Total Eclipse manual. *********