********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Sword Slayer Converted to etext by Neil Tomlinson. ********* SWORD SLAYER ------------ LOADING INSTRUCTIONS -------------------- The main game may be loaded from the A side of the tape. The level data is recorded on the flip side. To Load the game rewind to the start of side A, hold down SHIFT and tap the RUN/STOP key. C128 owners first select C64 mode. Please follow the on screen prompts. SWORD SLAYER - THE ROMAN EPIC ----------------------------- THE STORY OF SPARTACUS ---------------------- Taken into slavery as a child, his parents slaughtered by the Romans, Spartacus was destined to become one of the most famous heroes of all time. He was trained to fight in the arena, spending many years perfecting his skills with the sword, shield and spear. Time could not tame him, Spartacus never forgot the freedom of his past, or the cruel ways of the Roman Empire. When his time came to be called to the arena, Spartacus knew this was his chance for revenge. He was to fight the champions of the Arena, in the presence of the evil Roman Emperor, Crassus. If he could beat these experienced gladiators, he might be able to escape. Spartacus knew, from the other slaves, that his plan was filled with danger, he would have to flee through the streets of Capua and beyond, killing anyone (or anything) that stood in his path. This is your chance to play the part of Spartacus The Sword Slayer in this epic tale of death and honour. You may fight against the computer, or practice your sword fighting skills against a friend. THE CONTROLS ------------ MENU SCREEN: Pull down your stick to select 'TWO PLAYER COMBAT', up to select the 'PLAY THROUGH GAME' option, then press fire. COMBAT SCREENS: Both players health ratings are displayed at the top of the screen as eagles. A total of six wounds are required to kill an opponent. CHARIOT SCREEN: To complete this screen waggle the joystick left and right, and pull down to avoid spears. If you don't keep moving you'll find a spear in your back. Use SHIFTLOCK to pause the game. Use a joystick in port 2 to achieve these lethal moves: (e-texter's note: no controls mentioned at all in the manual!) The controls are reversed for Player 2. SWORD SLAYER CREDITS -------------------- CODE SPRITES: IAN POTTS BACKDROPS: JABBA SEVERN PLAYERS - Mercury House, Calleva Park, Aldermaston, Berks. RG7 4QW. PRODUCED FOR PLAYERS SOFTWARE BY RICHARD PAUL JONES ©1988 PLAYERS