********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Strider II manual Converted to etext by Neil Tomlinson. ********* STRIDER II ---------- LOADING INSTRUCTIONS -------------------- CBM 64/128 CASSETTE Press SHIFT and RUN/STOP keys together, Press PLAY on your cassette recorder. Follow on-screen prompts. CBM 64/128 DISK Type LOAD"*",8,1 and press RETURN. The game will load and run automatically. Follow on-screen prompts. SCENARIO -------- The warrior returns from his conquest in the Soviet block to find his services are required on another WORLD! The female leader of the planet Magenta has been kidnapped by alien terrorists who are now holding her world to ransom. In return for his aid, the Magentans have given the warrior a devastating high-velocity Gyro laser and a matter converter that, when sufficiently charged, will cybernetically mutate him into an Elite Mechanical Combat Unit. In this form, he should be able to defeat anything the terrorists can throw at him... or so the Magentans have told him. GAMEPLAY -------- LEVEL 1 Begin your mission in the forest area outside the terrorists' stronghold. Automated seentry robots patrol this area and are programmed to destroy any alien organism that they encounter. Beware, enemy air support is on the way. LEVEL 2 Upon leaving the forest, you enter the ruins of a city decimated by repeated rescue attempts by the Megentans. Terrorist artillery stalks the rubble, ever ready for a new attack. Destroy as many of these as you can while avoiding energy discharges from power generators... LEVEL 3 Moving underground to avoid the full force of a terrorists attack, you find yourself confronted with evil alien hatchlings. Carve a way through these horrible creatures. If you think these nasties are bad... wait until you see their mother! LEVEL 4 Back into the open again for a roof-top battle where your agility, speed and skill are critical. Avoid falling into oblivion while fighting energy discharging skulls and other surprises as you get closer to your goal! LEVEL 5 Now you have breached all of their defences, enter and search the prison ship. Locate and free the world leader but watch out, they are not going to let you get to her without a fight! CONTROLS -------- CBM 64/128 Joystick - Port 2. Quit - RESTORE. Pause on/off - RUN/STOP. HUMAN MODE /\ /||\ || || || || || / \ /------------ ------------\ \------------ ------------/ \ / || || || || || \||/ \/ FIRE - Use sword. Pressing FIRE while standing still will activate the laser. ROBOT MODE / \ /------------ ------------\ Walk left. \------------ ------------/ Walk right. \ / FIRE - Use laser. You will transform into a robot for the final battle on each level if you have collected enough energy icons. Strider II © Capcom USA, Inc. All rights reserved. Capcom® is a registered trademark of Capcom USA, Inc. Manufactured and distributed under license by U.S. Gold Ltd, Units 2/3 Holdord Way, Holford, Birmingham B6 7AX. Tel: 021 625 3366. Copyright subsists on this program. Unauthorised copying, lending or resale by any means strictly prohibited. Manual copied by Neil Tomlinson