********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Space Gun manual Converted to etext by Neil Tomlinson. ********* SPACE GUN --------- SCENARIO -------- Travel through corridors and rooms packed with aliens of all sizes searching for survivors and out onto the planet surface to more dangerous regions. LOADING ------- Hold down SHIFT key + press RUN/STOP key. This is a one player game controlled by a joystick in port 2. During the titles use the joystick to select music or sound effects and press fire to start the game. During the game the joystick will move the gun sight and fire button will fire. If a second fire button exists it will select a weapon from the available arsenal. On a C64 the following keys are used: SPACE - SELECT WEAPON RUN/STOP - PAUSE (Fire to resume or Q to quit) CONTROLS -------- The following keys are used with all joysticks and keyboard: M - SELECT WEAPON H - PAUSE GAME (H to resume) During the game the appropriate controller will move the gunsight and the fire button will fire. The M key will select a weapon from the available arsenal. GAMEPLAY -------- Travel through the corridors of the space ship and the barren planet surface searching for trapped hostages which must be rescued. As you pass walls flashing lights may appear and firing at these will produce one of the following pickups which can be collected by shooting them: A FLAME THROWER - scorch those aliens! A GRENADE - blow 'em to smithereens! A BLADE - cut 'em in two! A FREEZE-GUN - leave 'em standing! BODY ARMOUR - protect yourself! RED TUBE - refresh yourself with some energy units YELLOW TUBE - restore yourself to full energy If a weapon is continually fired its recharge rate will drop and its firepower will become less effective. The weapon's recharge rate will increase if firing is ceased. In some parts of the complex you will encounter large guardians which must be conquered before you can continue. You will fail in your mission if you lose all your energy or lose all your hostages. On some implementations you may have a choice of direction to travel at certain points in the complex. Select a direction by shooting the appropriate arrow which will appear. STATUS AND SCORING ------------------ At the top of the screen are the scores for the player(s) taking part, the time remaining to complete the current section of the complex and the number of hostages in that section. A hostage icon will be blank if they have not been found, filled if they have been rescued or crossed out if they have been killed. At the bottom of the screen is a radar display which will reveal some of the aliens in hte vicinity and, for each player taking part, a display indicating the current number of special weapons in their arsenal and which weapon is currently selected, the current energy available to the player shown as a segmented bar and the current weapon recharge rate. ------------------------------- Manual copied by Neil Tomlinson