********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Shadow Warriors Converted to etext by Neil Tomlinson. ********* SHADOW WARRIORS --------------- SCENARIO -------- Handed down since the turmoil of Medieval warring States are five secret Nunjitsu techniques known only to the Shadow Warriors. In the concrete jungle of an American metropolis, chaos has broken loose, an Oriental demon has possessed the strength of the greatest Warrior and has summoned forth a squad of ghoulish assassins who must be stopped. This duty falls to you, the last in a line fo legendary combatants and the only saviour of a threatened city... Shadow Warrior, the hero of the 90's. LOADING ------- Press the SHIFT key and the RUN/STOP key simultaneously. PLEASE NOTE: This game loads in a number of parts - follow on screen instructions. CONTROLS -------- This is a one player game controlled by joystick only in port 1. H - PAUSE/UNPAUSE GAME JOYSTICK CONTROLS ----------------- INTO SCREEN/HANG ON /\ /||\ SOMERSAULT/THROW ___ || ___ SOMERSAULT/THROW |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ LEFT/ATTACK \--------------- ---------------/ RIGHT/ATTACK \ || / || || || || || || \||/ \/ OUT OF SCREEN Press fire button for attack moves. GAMEPLAY -------- The player progresses through each level and meets various enemies along the way. The Ninja in this game has perfected the techniques of the Triple Blow Combination, The Flying Neck Throw, the Hang Kick, the Phoenix Backflip and the Tightrope technique. As he cuts a swathe through each zone, items appear from within trash cans, signs and telephone booths. His mission is to fight his way through six of the toughest neighbourhoods in America as he collects these items and destroys the assassination squads on his way to the final conflict with the evil Demon. © 1989 Tecmo Ltd. © 1990 Ocean Software Ltd. The Hit Squad, P.O. Box 350, Manchester. M60 2LX