********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Red Heat manual Converted to etext by Curt Coder. ********* RED HEAT The heat is on...and the chase is in full cry as East and West join forces to hunt down a Soviet drugs-dealer. The two detectives; one Russian, one American have very different methods of capturing their prey, but together they face the worst of Chicago's underworld. Battle through 4 levels of rough, tough action with numerous sub-plots to test your ingenuity and dexterity....feel the heat - Red Heat. LOADING Position the cassette in your Commodore recorder with the printed side upwards and make sure that it is rewound to the beginning. Ensure that all the leads are connected. Press the SHIFT key and the RUN/STOP key simultaneously. Follow the screen instruction - PRESS PLAY ON TAPE. this program will then load automatically. For C128 loading type GO 64 RETURN, then follow C64 instructions. DISK Select 64 mode. Turn on the disk drive insert the program into the drive with the label facing upwards type LOAD"*",8,1 (RETURN) the introductory screen will appear and the program will then load automatically. CONTROLS Danko is controlled via the joystick as shown.... Joystick (Port 2) Without fire pressed: Walk left <-------------------------> Walk right | | | Duck Down With fire pressed: Head butt | Punch | Punch \ | / \ | / Shoot <-------------------> Shoot | | | Duck Down (Various bonus items may be collected and used by ducking down whilst positioned over them). Keyboard Up .................... Q Down .................. A Left .................. O Right ................. P Fire .............. Space Abort game ..... Run/Stop GAMEPLAY As Captain Ivan Danko, top cop in Moscow's Homicide Division, you must trace the whereabouts of Viktor Rostavili - known to be head of an international drug trafficking ring. The game comprises of 4 levels of cinematic action each increasing in difficulty. You begin your struggle in a Russian sauna where only skilful hand to hand combat ensures success against a relentless string of criminals. The action now moves to Chicago where the man from Moscow faces a different criminal element. The resulting culture clash and chilling showdown with the drug dealing "clean heads" leads to the climactic confrontation with Viktor himself. To complete each section manoeuvre Danko through the landscape, overcoming the various adversaries you encounter and staying alert to the bonus stages to provide the energy and firepower you may well need later. STATUS AND SCORING The main 'status screen displayed between levels, shows current score, the number of 'lives' remaining, the current stage and the difficulty level number. The main 'play screen shows the amount of bullets remaining at the top right (if any), the total energy remaining at the top left (though this is not constantly displayed) and 'collection indicator' at the top-middle. HINTS & TIPS * Try to save your bullets for the deadliest villains. * Not all bonus objects will help you. * Duck to avoid flying objects. * Big things come in little boxes! * Watch out for those butch nurses. RED HEAT Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR LOADING. If for any reason you have difficulty in running the program and believe that the product is defective, please return it direct to: Mr Yates, Ocean Software Limited, 6 Central Street, Manchester M2 5NS. Our quality control department will test the product and supply an immediate replacement if we find a fault. If we cannot find a fault the product will be returned to you at no charge. Please note that this does not affect your statutory rights. CREDITS (C) 1988 Carolco Pictures Inc. All Rights Reserved. Music by Jonathan Dunn Design by Special FX Graphics by Ivan Davies & Andy Rixon Code by Robbie Tinman Produced by Paul Finnegan & DC Ward (C) 1989 Ocean Software Ltd.