********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Rambo First Blood Part II manual. Converted to MS Word format by Klaus G. Bobacz , converted to plain etext by the Basic Bombardier. RAMBO10.TXT, January 1997, etext #154. ********* RAMBO-TM First Blood-TM Part II Ocean [ Graphic omitted: Color waist-up view of shirtless Sylvester Stallone, carrying rocket launcher at hip, has headband with two long tails hanging to side, large lettering "RAMBO-TM", smaller lettering "FIRST BLOOD-TM PART II" and "OCEAN". ] The Action is set in the Vietnamese jungle. A reconnaissance mission which turns into a rescue. You are JOHN RAMBO a highly trained jungle fighter whose instructions are to gain entry to a P.O.W. (Prisoners of War), camp and photograph evidence of American war prisoners - but having found them will your conscience let you walk away? CONTROLS The game requires joystick control and Rambo's movement is determined by the direction in which the joystick is pushed. The FIRE button activates any weapon system that you are carrying and must be pressed repeatedly for operation. The different weapons systems at your command appear at the bottom of the screen and are selected by means of the SPACE BAR. S KEY from MUSIC to SOUND EFFECTS. RUN/STOP KEY PAUSES and RESTARTS the action. THE GAME The game takes place in approximately 1 million sq. feet (scale) of jungle featuring the P.O.W. camp, a secret Temple and many different types of terrain. Colonel Trautman, your C.O. (Commanding Officer), has given you very precise orders ... Find the P.O.W. camp, photograph the evidence using the automatic camera which is part of your standard equipment and then make your way North to the extraction point where a helicopter awaits you. You will then be automatically flown back to the safety of your base in Thailand. Your orders are specific: "Do not engage the enemy," "Do not attempt to rescue." However when you arrive at the P.O.W. camp and see your former comrade Banks, tied to a Bamboo Cross in the compound you know that another scenario will unfold; one in which you are the Hero! You must decide... Ignoring your C.O. and using the knife, you cut your buddy free - now there is no turning back as you have alerted the camp guards. Taking Banks with you, you battle your way North towards the helicopter in an attempt to get transport to free all the P.O.W.s. Having located the chopper you must return to the camp to find the main body of prisoners - again using your knife to cut their bonds, hurry to get them aboard for by now there is a full alert and the enemy's main weapon, a powerful helicopter Gunship is sent in pursuit. Now engage in combat with this fearsome machine and escape with the prisoners to the safety of Thailand. STATUS and SCORING On screen information shows current score at the bottom of the screen and is included at the end of the game on the high score table which is fully displayed. An "Energy Band" shows Rambo's strength reserve and is replenished upon completion of each stage. Bonus points are achieved by collecting weapons hidden at strategic points. WEAPONS SYSTEMS Your choice of weapons is displayed the bottom of the screen and the comprehensive list includes KNIFE, ARROW, EXPLOSIVE ARROW, GRENADE, ROCKET LAUNCHER and MACHINE GUN. (Some of these weapons are availible at the beginning, others are hidden in the terrain). HINTS and TIPS Try not to disturb or engage the enemy unnecessarily, especially on the way to the P.O.W. camp. (i.e. use of loud weapons will alert anemy activity). Don't stand still in the camp and remember you need your knife to cut free the solitary prisoner. Inside the helicopter you can only fire the rocket launcher (which is hidden on board). It can be very dangerous to deploy certain weapons in inappropriate circumstances. If you rescue the first solitary prisoner there is no turning back - you are commited to become a Hero. GOOD LUCK! (c) 1985 Anabasis Investment N.V. All rights reserved. TM used by Ocean Software Limited under authorisation of Stephen J. Cannel Productions. Licensing Agent. ********* End of the Project 64 etext of the Rambo First Blood Part II manual. *********