PICTIONARY THE GAME OF QUICK DRAW LOADING 64 cassette: Press SHIFT and RUN/STOP. Pictionary - Game Objective The object is to identify, through clues sketched on the computer screen, as many words as necessary to advance to the finish square and correctly identify the final word. Sketches may NOT include letters, numbers or the '#' symbol. There are 5 categories: P Person/Place/Animal (or related characteristics) O Objects (objects that can be touched or seen) A Action (actions or events that can be performed) D Difficult (challenging words) AP All Play (this can be any type of word) N.B. Some words selected will be All Play despite being in another category. See All Play section for details. One to four teams may participate in the game. Each team is given a counter which marks their position on the board. There are two ways of playing Pictionary: either the computer draws the picture and the players guess the word, or a member of each team (the Picturist) draws the picture for his/her team to identify. There must be at least two players on each team to play this way and team mates must take turns to be Picturist. * The Picturist must look as his/her Word Card to find the word for a particular topic from the grid reference (Cell) supplied by the computer. For example, the word under Object reference G3 is Propeller. {The Word Card is typed below these instructions}. While the word is being drawn players on the Picturist's team may interrupt the drawing to guess the word for a time bonus. The word must be guessed correctly in the time allowed or play moves to the next team. If the word is guessed correctly, the die will be rolled and that team's counter is advanced around the board. They then take another turn to guess a new word. How precise an answer is must be decided by the players at the start of the game. You do not have to type in the answers as the computer will ask if you got it right, allowing you to use your own judgement (but no cheating!). All Play If a word is designated All Play, the picture is drawn as usual, but any team can answer by interrupting the drawing. Play passes to the team who guesses the word correctly. To Win The final square is designated an All Play square, but the team that lands on it can only win the game by guessing the All Play word on their turn of play. Playing Pictionary - The Computer Game When Pictionary first loads in, the computer instructs you to press a key - the screen then shows the Pictionary board. The default setting for the game is one player with the computer taking the role of Picturist. The counters in play are placed on the first square of the board. Using joystick or keys (joystick only available on certain versions) you can move the pointer to the "Next Word" box at the top right-hand corner of the screen. The grid reference of the next word will then appear on the screen. In the top-left hand corner of the screen is the die which is rolled by the computer. At the bottom of the screen is an hourglass and 'Art' - your guide in the game. He will tell you what is happening and how you are doing. At the top of the screen is a menu bar split into four categories: Game Selects type of game and number of players. Level Selects amount of time given to guess a word. Draw Allows you to practice drawing, turn sound on or off or load another question block from tape. Help Shows the help screen, score charts or allows you to clear the scores. All menu options have a letter in their word highlighted (i.e. eXit). By pressing the key corresponding to that letter, (the 'Short Letter Code'), you can select that menu option without moving the pointer. Options within menus and drawing functions have the Short Letter Code beside them. DRAWING A PICTURE When playing with 2, 3 or 4 teams, one player on each team must draw the picture of the word given. To do this, you are given a blank canvas with many options to help you sketch that word. If you are not using a mouse, you will be told which keys correspond to Left and Right mouse buttons. The options with their Short Letter Codes are as follows: L Straight line. K Draws straight line from the end of the last line you drew. P Freehand draw - Left button to start drawing, Right button to stop. B Draws a box the size of your choice. E Draws a circle or ellipse the size of your choice. C Draws a curve - Select start and end points with Left button and pull the line into a curve using the pointer. F Fills a designated area with the current Fill pattern. T Like curve - it joins the three points with straight lines to form a triangle. A All Clear - clears the screen - USE WITH EXTREME CAUTION!! I Ink - selects ink colour (black and white only on certain versions) 0-7 Different fill patterns The lines on the right of the canvas are different types of line - thin, thick, dashed or solid. WORD CARD PERSON/PLACE/ANIMAL A B C D E F G H 1 RIVIERA FINGER PATIO SHOULDER SURGEON MOON SHED RACE COURSE 2 POND BRAIN DOG BASKET MOUTH PELICAN CUBA WALES CONDUCTOR 3 COUNTRY SQUIRREL DOWNSTAIRS WHITE HOUSE AL JONSON NORTH POLE BOMB SHELTER NEWCASTLE 4 LIVING ROOM VENUS CLEOPATRA STEPDAUGHTER TURTLE BASEMENT ANT SUSSEX 5 THUMB INDIA MADRID VILLAGE FLEET STREET TAVERN TOAD MOTEL 6 SNAKE MOSCOW CATERPILLAR TRIPLETS WILD DOG OTTAWA ROOMMATE EARTH 7 OCTOPUS WESTMINSTER SNOWDON RONALD REAGAN OWL POPEYE MOUSE WOODPECKER 8 NEW ORLEANS BLUE TIT DONKEY PRAYING MANTIS HEADACHE CREEK WASHINGTON D.C. RIGHT HAND 9 MONKEY SKELETON BOY SCOUT DESCENDANT AVENUE OASIS PACIFIC OCEAN BATHROOM 10 COW PILGRIM PIG LONDON NORTH AMERICA SHERIFF WEST WART 11 ALAMO CHEETAH STREAM LITTERBUG PEST BUTTERFLY SOUTH POLE NEW ENGLAND 12 SAINT BERNARD TOKYO WITCH DOCTOR WINSTON CHURCHILL BUTLER SIAMESE TWINS HAWAII EYE 13 SQUID CHEERLEADER STORK CANARY POSTMAN GRAND CANYON SELF SERVICE PULSE 14 KILLER WHALE MOLAR UNDERGROUND KENNEL LAS VEGAS PLAYROOM DOG SHERIFF 15 ROME WARDROBE CROCODILE MONA LISA ZEBRA ISRAEL PARENT KILLER WHALE 16 SOHO SWAMP CAT POLAR BEAR ALPS CEMETARY PARROT ALPS OBJECT A B C D E F G H 1 CONVEYOR BELT BOWL CARROT SEAT BELT BADGE ICEBERG POGO STICK ROWING BOAT 2 ROAD MAP CRUMPET GATE GANGPLANK POMPOM NOTEBOOK BISCUIT TABLESPOON 3 HAMBURGER CARD CROWBAR SWING CUPCAKE POUCH HELICOPTER DOCK 4 SHORTBREAD CATHERINE WHEEL UMBRELLA COPIER GRENADE MAST PUMPKIN SIGN 5 BULLET NAIL POLISH CROWN LOUVRE DOOR CLOTHES HIGHCHAIR WALKIE-TALKIE PUPPET 6 WINDOW PENNANT BOX ROPE BRICK METEOR LIGHTER COSTUME 7 PETAL MINISKIRT X-RAY CANDELABRA TRACTOR SHOELACE TICKET OUTLET 8 POPCORN WELCOME MAT UNICYCLE SPOTLIGHT HAT BELL BOTTOMS PUZZLE WRIST WATCH 9 CHRISTMAS TREE GONG MANNEQUIN FLUE FURNITURE FRUIT TYPEWRITER ASHTRAY 10 HANDLEBAR FLY PAPER BRASS KNUCKLES CRYSTAL BALL SPADE SNOWBALL GRANDSTAND STEREO 11 OMELETTE SHEET CRICKET BALL TAPE TOOL BOX BISCUIT TIN TOILET LADDER 12 SHIELD CHEESE GRATER BUOY TUTU HOOP PRISM HURDLE BERRY 13 LASER BEAM NOAH'S ARK CLOVER FEATHER TROMBONE JAR VINE FURNACE 14 NAPKIN ALARM CLOCK SUSPENDER BELT NUTS AND BOLTS TELEGRAPH POLE BOOTS POCKET MAST 15 CHAIR BLINKER SKIS SURFBOARD BEAN WATERMELON HOE CANDELABRA 16 FLIGHT BAG CROSS TEN PENCE PIECE CUP DOORBELL JET TROUSERS HANDLEBAR ACTION A B C D E F G H 1 FREEZE POINT QUOTE STARE PICKET YELL CRASH-LAND SING 2 PUNCH LOVE TEAR HUNCH TWIST POUND CHOKE RIPPLE 3 SWALLOW PARADE FRACTURE BOIL LITTER TAN CLINK NOTCH 4 SCAR POSE BIND PINCH FLOW MAGNIFY ERASE UNCLOG 5 REPEAT HOWL MUTINY CRANK WAVE PIERCE AMBUSH SHOVE 6 CHECK DRAPE YODEL LOB GROWL CHEER SURF DRINK 7 HEAR HIT DIVORCE SHIVER POUNCE FIT ERUPT UNWRAP 8 PUMP LURE COOK PIN PRINT POST EVAPORATE NOSE-DIVE 9 MANICURE FINGERPRINT ROCK BALE VIEW SPEAR SWIM ALTER 10 SWARM WALK WIN NOTE BAN FAIL TRANSPLANT UNVEIL 11 DRESS SPREAD ASK MERGE ALTERNATE OVERTURN EAT RIP 12 MAKE RAZE WRAP LOCK BUY NUMBER FRAME BLAST 13 WEED SPY LIFT HARVEST SEW MISS GNAW BUILD 14 HUDDLE POUR MUFFLE RIVET BLEND ROLL DROOL HUNCH 15 STOP AVOID MUG TEST SPEND COMPUTE HIJACK SHAMPOO 16 STUFF CONTROL ATTACK HARPOON SUNBATHE SHAMPOO CLUSTER AMBUSH DIFFICULT A B C D E F G H 1 CONVERSATION DOVE BLACK MARIA PLAQUE GERM BLITZ LOOK COVE 2 COTTON RECLINE FLASK QUIET SKINNY POLYESTER BOOK OF MATCHES TENNIS 3 DEATH VALLEY PLASTIC AVERAGE MILE CAMPFIRE EXERCISE RABIES ETCH 4 LOCKET LAUNDRY TINY BRITISH RAIL RUST MAGAZINE RACK WAREHOUSE BOOKMARK 5 TELEPHONE BOOK TRENCH STRENGTH BOILING WATER NAP PAPERBACK TRIVIAL PURSUIT PASTRY 6 SPOT WILLOW SAPPHIRE SHARE MOOSE HEAD TEAM ORIFICE COFFEE TABLE 7 POPE LAWN BOWLS KIOSK CROISSANT BEST SELLER THURSDAY WORLD WAR 1 ROTTEN 8 BARNACLE BERMUDA SHORTS MULE SPRINT PAPER VOWEL BLOOD PRESSURE WALL-TO-WALL 9 FIRING SQUAD DROUGHT MONDAY NEW HOUSE CALL GUESS CORDUROY GOBBLE 10 RADIAL TYRE ECLIPSE CHESHIRE CAT CRUMB NERVE BUS STOP INCH ESCAPE 11 STORY DEFENCE WINDY WATER POLO EMBER WELLINGTON BOOTS GEM POLLEN COUNT 12 POEM TEST SERIES CURLY HAIR SAUCE PIPELINE MARDI GRAS CHEESEBURGER PEANUT BUTTER 13 MULTIPLY MUSIC PARTY CURTAIN RAIL T-BONE STEAK JUMP LEADS BANANA PEEL VERTICAL 14 REFLECT MEATBALL LUMBERJACK SUNDAE YOUNG SHOULDER STRAP EXHAUST AVERAGE 15 SOFT DRINK NARROW BEEHIVE SPARK PLUG SHAPELY PHANTOM STARTING LINE PAPER 16 TRAVELLERS CHEQUE LEDGE UNHAPPY PLUMP YOU DROWSY VOCAL CORDS SOFT DRINK ALL PLAY A B C D E F G H 1 CORRAL CONVOY PEARL NECKLACE CASTLE HANDSTAND SIDEBOARDS WINDMILL MOUTHWASH 2 BAREFOOT BEACH BALL ROUND CUTOFFS BATHING SUIT BARSTOOL COUSIN SHIP 3 LARYNGITIS TEARDROP BOW TIE SKIPPING ROPE NORTHEAST HINGE MOTORWAY POLL 4 RIBS WAGON WHEEL REVOLVING DOOR STOMACH ACHE SAFETY PIN EARRING BIG DIPPER WELL 5 SON CANNON WATER WINGS FLEA WIDE RAINBOW GARAGE SALE OUTER SPACE 6 ROCKET JURY VICTORY HORSESHOE SHELL BLACK BELT POLO NECK GLUE 7 FONDUE NAVEL NOSTRIL MARS PUDDLE HAIRCUT VISOR LAMB 8 CORK GOOSE PIMPLES POLE WHERE PUNCTURE SPOOL WAR HONEYMOON 9 CONTAGIOUS BLACK EYE SECOND HAND MASCARA WOMAN FEVER HORN MERMAID 10 CANDLELIGHT CHOPSTICKS NAPPY RASH WEDDING CLOUDY SNOW FUNERAL MORSE CODE 11 VENUS DE MILO PERCENT TITANTIC CATTLE GRID PRIZE BARBER SIX O'CLOCK BEAK 12 RATTLE BLACK LIGHT BRAILLE RECORD PLAYER DEPTH CHARGE STICK FIGURE TIDAL WAVE DUSTBIN 13 SURFING POOR LIGHTHOUSE ISLAND SWALLOW DIVE PLACE MAT BONGO DRUMS FULL 14 DARK WINE GLASS BLIND DIAGONAL EARTHQUAKE CHARADES LANDSLIDE CANNON 15 OVERCAST SANTA CLAUS SEARCHLIGHT MONEY SONIC BOOM MIND TINSEL VICTORY 16 GOATEE TRUNK SPACESHIP CABIN LOW MUD CONCERT WINDMILL (c) 1985 Pictionary Inc.