********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Operation Thunderbolt Converted to etext by Neil Tomlinson. ********* OPERATION THUNDERBOLT --------------------- OPERATION THUNDERBOLT --------------------- ROY ADAMS IS BACK! Get the laser sight, or the bulletproof vest, but watch out for those air-to-ground missiles! GOOD LUCK IN YOUR MISSION LOADING ------- Press the SHIFT key and the RUN/STOP key simultaneously. CONTROLS -------- Operation Thunderbolt is a one or two player game which can be played with the following: Keyboard (fully redefinable), Joystick, Neos/Commodore 1351 mouse and Light Gun. When the game first loads the default settings are: Player One uses a Joystick in port 1 Player Two uses a Joystick in port 2 By selection of CONTROL OPTIONS (F7) on the title screen the player may change the default control settings to a different combination. PLEASE NOTE ----------- Due to hardware restrictions some control methods interfere with each other, such as Mouse and Light Gun, so the Control Options menu will not allow the player to define certain control combinations together. If the player selects JOYSTICK as the control options, pressing fire will fire the gun. Pressing the fire button twice in quick succession will launch a rocket. If the player selects KEYBOARD as a control option the default keys are:- Q - UP A - DOWN O - LEFT P - RIGHT SPACE - FIRE GUN RETURN - FIRE ROCKET The keys may be changed by selecting the DEFINE KEYS option of the Control Options menu. F1 - PAUSE/UNPAUSE RUN/STOP - ABORT GAME (WHILST IN PAUSE MODE) KEYS WHEN USING LIGHT GUN ------------------------- Player 1 If player one is using a Light Gun press RETURN to fire a rocket (unless it has been redefined to another key). LIGHT GUN --------- PLEASE NOTE: TO ENSURE AN ACCURATE OPERATION OF THE LIGHT GUN, ENSURE THE BRIGHTNESS IS TURNED UP ON YOUR TV/MONITOR. COMMODORE/NEOS MOUSE -------------------- LEFT MOUSE BUTTON - FIRE ROCKET RIGHT MOUSE BUTTON - FIRE GUN CONTINUING THE GAME ------------------- When your energy reaches zero, you will have a continue play option. This will allow you to restart the level on which you died. In a one player game you will have four continues. In a two player game both players will have two chances each to continue the game. GAMEPLAY -------- The player, equipped with sub-machine guns and rockets must shoot all the enemies who appear on screen. Remember that your energy and ammunition are limited, and these can only be replenished by picking up objects such as magazines and power bottles that appear on screen or are parachuted down in crates. © 1988 Taito Corp. All rights reserved. © 1990 Ocean Software Limited. The Hit Squad, P.O. Box 350, Manchester, M60 2LX