********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Midnight Resistance Converted to etext by Neil Tomlinson. ********* MIDNIGHT RESISTANCE ------------------- SCENARIO -------- A ruthless Commissar, leader of a vicious regime of megalomaniacs, has kidnapped your family, (including your Grandfather - a world famous scientist) in a desperate bit for dictatorial power over the earth. Can you rescue your relatives before the evil Commissar forces your G Grandfather to use his superior weaponry research in order to enforce his own tyranny throughout the planet? Pit your wits against an obsessive army, their tortuous traps and a convoy of menacing machinery. LOADING ------- COMMODORE Press the SHIFT key and the RUN/STOP key simultaneously. PLEASE NOTE: This game loads in a number of parts - follow on screen instructions. CONTROLS -------- This is a one player game controlled by joystick only with the following additional keys: SPACE BAR - FIRE BACKPACK SHIFT LOCK - PAUSE GAME JOYSTICK CONTROL ---------------- WHEN STANDING JUMP /\ /||\ JUMP ___ || ___ JUMP |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ WALK \--------------- ---------------/ WALK \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| CRAWL ¬¬¬ || ¬¬¬ CRAWL \||/ \/ CRAWL WHEN CRAWLING STAND /\ /||\ STAND ___ || ___ STAND |\ || /| | \\ || // | \\ || // \\ || // \\ || // / \\||// \ /--------------- ---------------\ CRAWL \--------------- ---------------/ CRAWL \ //||\\ / // || \\ // || \\ // || \\ | // || \\ | |/ || \| CRAWL ¬¬¬ || ¬¬¬ CRAWL \||/ \/ CRAWL Press fire button to activate current weapon. When the fire button is pressed the current action (standing, walking, crawling, jumping) is held, i.e. you may walk and shoot in all directions and crawl and shoot in all directions if the fire button is depressed. Press the space bar to release current 'back pack' weapon. To collect an item (i.e. a key or weapon) just walk over it. To climb a ladder push joystick up when located in the appropriate position, (e.g. standing/crawling beneath the ladder). GAMEPLAY -------- When destroyed, some of the enemies will drop keys which you may collect. You can only carry six. These may be used to buy extra weapons, back-packs and features from the weapon rooms. These are situated at the end of each level and contain six different types of weapon. However you have a limited budget so you must be careful when making your selection. The weapons within your budget will flash as you walk past their cabinets and to make your purchase you must jump up and collect it as it falls. © 1990 Ocean Software Ltd The Hit Squad, P.O. Box 350, Manchester, M60 2LX