********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Jack the Nipper II manual Converted to etext by Curt Coder. ********* JACK THE NIPPER II... IN COCONUT CAPERS Imagine the scene - blazing hot sun beats down over a tropical forest, the only sounds to he heard are those of the chattering monkeys, a trumpeting elephant and the screeching of the parakeets. Gazelles graze peacefully and zebras are sipping gently from a tropical pool when the peace is disturbed by the drone of an aeroplane. Suddenly, a triumphant, blood curdling yell, swiftly foIlowed by the sound of a thud, shatters the stillness - Jack has landed! So begins the story of Jack's exploits in the jungle. After having been so dastardly in his last adventure, Jack and his family are on their way to Australia, foIlowing a deportation order. Jack is not too happy with the idea and decides to jump from the 'plane using his nappy as a parachute, his father following in hot pursuit. Having landed in the jungle, Jack gets up to mischief with a tropical flavour, in his efforts to avoid being caught by his dad and getting a spanking!! There's plenty for our fugitive to get up to and you can bet that he finds it! Only having very short legs, Jack finds that swinging on the ropes is a very quick means of travel. This comes in handy when being chased by marauding natives! Jack gets his own back on them though by either bouncing coconuts on their heads or blowing his blowpipe at them! True to form, Jack tries hard to be as naughty as possible whenever he can. If Jack's dad catches him, he'll find that it's the end of his escapades as the dreaded nappy rash sets in. Plenty of tasks and puzzles await Jack in "Coconut Capers" - dare you take this new challenge? "Coconut Capers" can be played in several different ways - for a high score, for maximum naughtiness or both. At the bottom of the screen are two pockets - the left hand one is for naughty objects, the right hand for weapons. These are automatically placed in the correct pocket. Objects in the naughty pocket can only be exchanged for another naughty object. Here is a selection of some useful objects:- Grease Honey Onion Woodworm Shield Log But there are lots more to be found! HOW TO MOVE SPECTRUM, AMSTRAD & MSX Keyboard Z - Left X - Right K - Down/Pick-up 0 - Up í - Fire H - Pause Q - Quit M - Music on/off Press DOWN and FIRE to use an object. Alternatively a joystick can be used on Amstrad and MSX. Spectrum version is compatible with Kempston, Interface II and Cursor Joystick. NOTE: If you are using a Spectrum + 2 select Interface II and plug your +2 compatible joystick into Port 1. CBM 64/128 All movements are controlled by a joystick in Port 2. CBM key - Pause on FIRE button on joystick - Pause off RUN/STOP - Quit (when in pause mode) CTRL - Music on/off LOADING INSTRUCTIONS CBM 64/128 CASSETTE: Insert cassette into cassette unit. Press SHIFT & RUN/STOP simultaneously. Press PLAY on cassette unit. The program will load and run automatically. DISK: Insert disk into drive. Type LOAD"*",8,1 and press RETURN. The program will load and run automatically. SPECTRUM 48K Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. The program will load and run automatically. SPECTRUM 128K/+ 2 As Spectrum 48K AMSTRAD CASSETTE: Insert cassette into cassette unit. Press CONTROL (CTRL) and the small ENTER keys simultaneously. Press PLAY on the cassette unit and then any key. The program will load and run automatically. DISK: Insert the disk into the drive, label side up. Type CPM and press ENTER. The program will load and run automatically. MSX Insert cassette into cassette recorder. Type BLOAD"CAS:",R and press ENTER. Press PLAY on the cassette recorder. The program will load and run automatically. Original Concept: Greg Holmes. Programmers: Greg Holmes, Andy Green, Dave Pridmore. Graphics: Terry Lloyd, Greg Holmes. Musical Bits: Ben Daglish, Greg Holmes, Dave Pridmore. GREMLIN GRAPHICS SOFTWARE LIMITED Alpha House, 10 Carver Street, Sheffield S1 4FS. (C) 1987. All rights reserved. Unauthorised copying, lending or resale by any means strictly prohibited.