********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Hustler Converted to etext by Neil Tomlinson. ********* HUSTLER ------- Loading ------- Turn computer on and insert tape. Ensure tape is rewound to start. Press and hold down shift key then press and release the run/stop key. Now release shift key and press 'play' on tape. The screen will go blank and after a few moments the screen should say 'loading'. If it doesn't, rewind the tape and try again. The screen will then go blank again while Hustler is loading. Hustler is a long program and takes several minutes to load. Hustler is recorded on both sides of the tape. Play ---- Six games available are: 1 player - put any ball in any pocket 1 player - pocket the balls in order 1 player - put each ball in its own pocket 2 players - put each ball in its pocket and score the pocket 2 players - mini pool - one player goes for the orange balls, the other for the black balls - first colour down that's your colour 2 players - one player pots in order 1 to 6, other player pots in order 6 to 1 The cue is represented by a '+'. Move it to required position with joystick or keys and press fire button to shoot. Power gauge in bottom right corner indicates strength of shot. Scores and fouls are controlled by your Computer. Keys: Use four function keys to move left, right, up and down and space bar to fire. Note: to abort a game, press the RESTORE key - this will restart the game. Copyright © 1982 The Computer Room All rights reserved.