HUNTER KILLER 64 (c)1982 Charles (Chuck) R. Trahan Not known if ever published. Was considered Public Domain in the mid 1980s. ----------------------------------------------- GENRE: Action Adventure FACTS ABOUT THIS GAME This is a BASIC-written program with graphics and sound demonstrating the capabilities of a newly produced micro- computer called the Commodore 64. A previous version exists for the VIC-20 with much less features. Most programs at the time were written in BASIC, but this one is remarkable for its playability, graphics and sound effects. It is also a good example program for a would-be BASIC programmer... Certain parameters can be easily adjusted when you get acquainted with the program. AIM OF THE GAME You are in command of a submarine in the Pacific leaving from Pearl Harbor during World War II with the goal of destroying the largest amount (in tonnage) of Japonese enemy ships. The rank you choose at the beginning is any of 1. Ensign 2. Lieutenant (junior grade) 3. Lieutenant 4. Lieutenant Commander 5. Commander 6. Captain This choice decides on how many US ships are around to rescue you and what kind of enemies you will meet in your mission. The typical list of enemies (random) is from 18 to 51 for enemy aircraft carriers 10 to 45 " cruisers 22 to 50 " patrol boats 14 to 22 " destroyers Your mission will then start and run in pseudo-real time as you won't be able to pause the game! Events will often take prece- dence over your commands (in effect they may prevent you at times to act, as in the real world!). THE COMMANDS Commands are all via keyboard. They are as follows (Type H -Help- at any time to see them on-screen): N-For navigation chart & sub's status R-To replenish from U.S. Ship A-Ahead - Speed (STOP,SLOW,STD,FULL) -type STO, SLO, STD or FUL C-For heading, then type NO,NE,EA,SE,SO,SW,WE, or NW D-Deep dive. Lessens odds of attack S-To surface P-Periscope. Sub at scope depth (you rotate the view 90 deg. by pressing RETURN) E-Echoes (sonar) short and long range T-Torpedos (aim the boat heading toward the target first!) G-Deck gun For Deck Gun, first aim the boat heading toward the target. Use only when surfaced then adjust range and bearing: Range: ------ Range to target is displayed in upper left corner of screen. It is determined by the gun elevation: 00 for 2000 yds. 45 for 10000 yds. Ranges in-between will have to be interpolated. Keep a chart of elevation vs. range (at least in memory)! Enter elevation as ## (integer). Bearing: ------- Bearing is -45 deg. <<< 000 >>> +45 deg. referenced to center of screen (which is itself fixed by the heading of your boat). Enter bearing as +/-## (signed integer). HINTS 1. The load of enemies is already heavy for Ensign! Go higher only when you are told of a promotion at mission end, i.e. when you decide to end the mission (by pressing M) after you are sunk or you sank all the enemies. [Select another (S)ub only when you feel dissatisfied with your performance...] You may want in fact to look at the program and change some of the parameters to make the game easier... 2. When heavily hit (D)ive and wait for repairs and US rescue ships. Look at the (N)avigation chart, you will be informed of the status. The chart does NOT show the enemies! Look for diamonds on the chart. Always go at (FUL)l speed toward them if you can. The frequency of US ships can be changed in the program... 3. Time is limited by your fuel (depends on your speed) and battery charge (the time you are submerged), not to mention weapons, of course. You have to wait for a US ship to (R)eplenish, and such ships may be far in-between! The chart and messages will tell you where to go. 4. A torpedo launch can only be an approximate shot and the target must be first in rather close range as seen from your periscope or felt by sonar. Don't forget to adjust your heading first! Same goes with the deck gun, you have to be in close range, and surfacing is always very dangerous. Good luck and good hunting! -END-