********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of Hudson Hawk Converted to etext by Neil Tomlinson. ********* HUDSON HAWK ----------- HUDSON HAWK tm -------------- Hudson Hawk uncovers a terrible plan. Known as the Alchemy Project, the criminals hope to use Leonardo's artefacts to get their gold making machine up and running! They want to use the machine to rule the world through economic leverage. As Hudson Hawk, your task is to steal the items for yourself to blackmail the criminals into releasing your friend and to prevent the gold-making machine from ever seeing the light of day. LOADING ------- This is a one player game controlled by a joystick in port 2 only. JOYSTICK -------- UP - JUMP, GRAB ROPE, CLIMB LADDER, ENTER A DOOR DOWN - DUCK, DESCEND A LADDER LEFT - MOVE LEFT RIGHT - MOVE RIGHT FIRE - PRESS QUICKLY TO THROW BALL, PRESS SLOWLY TO PUNCH TOGGLE SOUND EFFECTS OR MUSIC IF GAME IS PAUSED. PRESET KEYS ----------- SHIFT/LOCK - PAUSE/VIEW STATUS Note: The lifts work automatically if you stand on them for a short while. GAMEPLAY -------- LEVEL 1 To complete level 1 you must enter Rutherford's Auction House. Avoiding the high security system, make your way to the seventh floor where you will find a safe. Open the safe and retrieve Leonardo Da Vinci's horse sculpture, "The Sforza". On your way you will meet various obstructions: security guards with clubs and guns, guard dogs, laser cameras and dangerous janitors. Their job is to stop you completing your task. LEVEL 2 To complete level 2 you must retrieve Leonardo Da Vinci's sketch book, "The Codex". This you will find displayed in the Vatican Halls. Beware, this is a valued possession and you will be confronted by seemingly friendly nuns, but appearances can be deceptive. LEVEL 3 To complete level 3 you must enter Leonardo Da Vinci's castle in search of the Mirrored Crystal. Obtaining this crystal is the only way of destroying the Gold Machine and putting an end to the Alchemy Project. Your path will be crossed by a mixture of nasties including ballooning gangsters, TV throwing thugs, sloths and rats. All are extremely dangerous. HINTS AND TIPS -------------- * Keep moving. * Some of the crates can be moved to more useful positions. * Use the ball to turn off switches you cannot reach. * Some baddies require more than one hit to kill them. * Chairs and a few crates can be used as springboards to enable you to jump further. * Flashing switches mean they are on a timer. HUDSON HAWK TM & © 1991 TRI-STAR PICTURES, INC. The Hit Squad P.O. Box 350, Manchester, M60 2LX