********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Feud manual, converted to etext by Klaus G. Bobacz , "a low budget game (but quite amusing)". FEUD10.TXT, February 1997, etext #167. ********* FEUD "No one knows 'ow long they have been 'ere; even old Albert don't recall 'em comin'an''e reckons 'e might he over 'undredt. We didn't mind when they kept themselves to themselves. I mean all we wants is a bit o'piece an' quiet an' leave to go about our business. We're simlple folk 'ere in Little Dullford and we can't be don' with magic an' spells. I never did 'old with folk meddlin' in things best left alone. We'd see 'em o'course; in the forest pickin' toadstools an' suchlike, or p'raps one would pop into Tubby Hieke's shop for 'erbs an' stuff, but by an' large they left us normal folk alone, and that's 'ow we like it. They'd 'ad arguments before, we all know that. Well, readin' them magic books all day they can't be right in the 'ead can they? Anyway, two summers back, or maybe three (I remember because that was the year Albert's donkey died), old Leanoric (he's the older one I think), he turned 'is brother Learic into a frog! His own brother! but he turned 'im back after a week an' at least they didn't bother us. Two weeks back, all this changed; first the forest went quiet for a few days, not even a sparra' dared to make a sound. Then the noises began, first shoutin' then all manner o' bangs, explosions and things best not thought about. Yesterday, old Leanoric upped an' left an' moved to another 'ut on t'uther side o'village. Hieke (who knows'em better'n most), reckons they's about to start a feudin' an' woe betide the poor soul who gets in their way. That as maybe but there's strange things afoot in this 'ere village an' no mistake. lt don't take no fancy book learnin' to figger we 'ain't seen the last o' this, you mark my words." You take the role of Learic and playing the game is simply a matter of moving through the kingdom collecting ingredients to make spells. You are able to mix these spells and use them against your opposing Wizard LEANORIC, but remember LEANORIC is doing the same and is out to destroy you. LOADING INSTRUCTIONS Hold down shift key and press RUN/STOP. CONTROLS Joystick only. HINTS Selecting a Spell Press fire button while moving joystick up. A wand will appear above the spell book, move the joystick left or right to turn pages of the spell book until you reach the spell you want. Mixing Spells Each Wizard has bis own cauldron. This is where spells are mixed. In order to mix a spell you must go to your cauldron, select the spell you wish to mix and press the fire button. If you have the ingredients for the spell this is denoted by the ingredient names showing black in the spell book.Your spell will be mixed. Once mixed, the spell name in the spell book will change colour to black. To return to the game press fire whilst moving the joystick down. Casting Spells Before casting spells you must arm yourself with it! This is done by selecting the spell you require and pressing the fire button. If the spell is mixed then you will be armed with it. Pressing the fire button whilst moving the joystick down will return you to the game. You cannot arm yourself with a spell on the cauldron screen. Having armed yourself with a spell you can cast it by pressing the fire button. Some spells can only be cast once whilst others may be used a number of times. Most spells act as necessary when cast, however some of the most destructive ones such as lightning and fireball will need some control to become effective. It is up to you to find out how to control your spells. Spells and their Ingredients SPELL INCREDIENTS 1. TELEPORT DANDYLION & BURDOCK 2. PROTECT PIPERWORT & RAGWORT 3. SPRITES SNAPDRAGON & TOADFLAX 4. ZOMBIE DEVILSBIT & BONES 5. SWIFT SPEEDWELL & MAD SAGE 6. FREEZE BINDWELL & BOG WEED 7. DOPPELGAENGER FOX GLOVE & CATSEAR 8. INVISIBLE CHONDRILLA & HEMLOCK 9. HEAL BALM & FEVERFEW 10. FIREBALL DRAGONSTEETH & MOUSETAIL 11. LIGHTNING CUD WEED & KNAP WEED COLLECTINC HERBS Stand in front of herb and press fire button whilst moving the joystick forward. Successful picking of the herb will be shown on tbe spell book. (C) Mastertronic Ltd. 1987 ********* End of the Project 64 etext of the Feud manual. *********