Castles Of Dr.Creep (c)1984 Br0derbund ------------------------- Levelpacked and Debugged by Count Zero and Danzig of CYBERPUNX 96! The features of this version: - NO TRAINER! (Blasphemia) - SAVE GAME WORKS! - SAVE GAMES may be saved to the master disk. - External HiScore resetter - Pure fun ... ------------------------------------------------------- 1. The Aim of The Game: Escape from the Castle Of Dr.Creep ... 2. The Controls: Use Run/Stop while being on a play screen to pause the game and RESTORE to commit suicide. Use Run/Stop while being on the title screen or in demo mode to get to the level selection, Resume Game, etc... Run/Stop during the enter-room-sequence takes you to the SAVE GAME option. RESTORE on this screen aborts the game. 3. The On-Screen Instructions: Doors and Doorbells ------------------- One way to open a door is to use the doorbell. Operate the doorbell by standing in front oF it and pressing the trigger button. To go out an open door, stand in fronT of the door and move the joystick lever forward and to the right. Ladders ------- To get on a ladder stand directly behind it and push the joystick lever forward or back. You can get off of a ladder whenever your feet are even with the front of a walkway. Sliding Poles ------------- To get on a sliding pole, stand directly in front of it and pull back on the joystick lever. You cannot climb up the sliding poles. You can get off of A pole whenever your feet are even with the middle of a walkway. Lightning Machine ----------------- Turn the sparks on or off by standing in front of the switch and moving the joystick lever forward or back. Force Field ----------- Turn off the force field by standing in front of the controL and pushing the trigger button. The force field will remain off for eight seconds after the button is released. Mummy ----- When you run in front of the ankh the mummy slides out of its tomb. Mummies are too stiff to use ladders or sliding poles. Locks and keys -------------- To pick up a key stand in front of it and push the trigger button. You can open a lock only after you have picked up a key of matching color. Stand in front of the lock and push the trigger button. Ray Gun ------- Operate the gun by standing in front of the control and using the joysticK lever to aim and the trigger button to fire. The gun fires automatically when it is at the same level as a player. Matter Transmitter ------------------ Stand in the booth and hold the joystick lever forward until the color in the booth matches the color oF the desired receiver oval. Push the trigger button to transmit. Trapdoor -------- The trapdoor opens or closes whenever anyone runs in fronT of the control. Moving Sidewalk --------------- To change the motion of the sidewalk stand in front of the control and push the trigger button. Frankenstein ------------ When you walk in front of his coffin Frankenstein awakens and begins to chase you. Frankenstein is able to use the ladders and sliding poles. The Exit door ------------- The door at the right leads out oF the castle. When you go out this door you have escaped. -END-