********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at 74171.2136@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. ********* The Project 64 etext of the CHASE H.Q. 2 manual. Converted to etext by "Frank" Jeno E. Kontros , the Non Stop Cracker. CHQ210.TXT, September 1996, etext #79. ********* CHASE H.Q. 2 Special Criminal Investigation (c) 1989 Taito Corp. The meanest pursuit game to hit your screen! The fastest featuring explosive turbo-boost. The toughest catch the villains but dodge their flak! SCENARIO Truth and Justice are the by-words of the Bureau of Special Criminal Investigations. Now you are to embark on the most important case of your life. The Mayor's daughter has been kidnapped by a band of vicious lawbreakers. She is being held within a warehouse somewhere on the south side. You will have to complete six missions before you can save her. Each successful mission will provide a new clue that will, eventually, lead you the girl's location. However, it's a race against time because her only company is a time bomb! LOADING IMPORTANT: ENSURE THE MACHINE IS SWITCHED OFF. NEVER ATTEMPT TO INSERT OR REMOVE THE GAME CARTRIDGE WITH THE POWER ON. Insert the cartridge with the label facing towards you, into the cartridge port. On the C64 and 64C the cartridge port is the furthest right socket at the back of the machine. Switch the power on -- the game will load automatically. CONTROLS You can play this one-player game using with the keyboard and joystick on the C64 or the console (two button) joystick on the console. Select the required control method from the title page by shifting the pulsating box onto the option and pressing the fire button. To change the control method reset the machine or switch off, wait 10 seconds, and switch on again. CONSOLE JOYSTICK LEFT/RIGHT - STEERING FORWARD - ACCELERATE BACK - BRAKE TOP FIRE BUTTON - FIRE CURRENT WEAPON BASE FIRE BUTTON - TURBO BOOST ANY FIRE BUTTON - SKIP GRAPHIC SEQUENCE STANDARD JOYSTICK LEFT/RIGHT - STEERING FORWARD - ACCELERATE BACK - BRAKE FIRE BUTTON - FIRE CURRENT WEAPON SPACE BAR - TURBO BOOST FIRE BUTTON - SKIP GRAPHIC SEQUENCE KEYBOARD <,> - STEERING A - ACCELERATE Z - BRAKE SPACE BAR - FIRE CURRENT WEAPON RETURN - TURBO BOOST ANY KEY - SKIP GRAPHIC SEQUENCE GAMEPLAY Karen, from Chase Headquarters, will send a description of the criminal's vehicle to your on-board computer. You have a limited time period to catch up with the offender. A further time bonus will then be given to either shoot or ram the car off the road. Ramming into other vehicles slows you down, making capture more difficult. A limited supply of Nitro Boosts gives you a short period of extra acceleration. But use these wisely! When you have inflicted the necessary amount of damage the criminal's car will pull over to the side of the road where he can be arrested. Six, progressively difficult, missions will take you through a variety of towns and landscapes. During the game you will be offered improved weaponry with limited ammunition from a helicopter flying overhead. Watch out for innocent drivers who may delay your progress via their appalling driving skills. Above all -- remember that time is ticking away, crimes are being committed and the bad guys are getting away! STATUS AND SCORING You have 60 seconds to catch up with the target vehicle and then a further 60 seconds in which to inflict as much damage to the criminal as possible by either shooting or ramming it off the road. Points are scored as follows: PASSING SHOOTING RAMMING PORSCHE 500 PTS 50 PTS 50 PTS BLUE VAN 400 PTS 50 PTS 50 PTS BLUE CAR 300 PTS 50 PTS 50 PTS LIMOUSINE 200 PTS 50 PTS 50 PTS MOTORBIKE 100 PTS 50 PTS 50 PTS CONVOY CARS 10 PTS 1000 PTS CRIMINAL CARS 100 PTS 10000 PTS Any time left on the clock on each level will be awarded x 10000. After you have caught up with a car a damage indicator will appear on screen. This will show how much damage you have caused to the target vehicle. When this indicator is full your car will automatically overtake the criminals and stop them. HINTS & TIPS * Only use your turbo when ramming the target vehicle. * Slow down on tight bends or when driving near water. * Take your time when ramming to increase your score. * You will score less when using the "Continue Play" option. S.C.I. Its program code, graphic representation and artwork are the copyright of Ocean Software Limited and may not be reproduced, stored, hired or broadcast in any form whatsoever without the written permission of Ocean Software Limited. All rights reserved worldwide. CREDITS (c) 1989 Taito Corp. Game written by Probe Software Ltd. Programmed by Grant Harrison Music by Maniacs of Noise In-game Graphics by Steve Crow Intermission Graphics by Nick Cook Produced by D.C. Ward (c) 1990 Ocean Software Limited. All Rights Reserved. /-----------\ | Childline | Childline is the free national helpline for | /-------\ | children and young people in trouble on danger. It | \ /+-+\ / | provides a confidential counselling service for | / \_/ \ | any child with any problem, 24 hours a day, every | \_____/ | day of the year. Childline listens, comforts and | 0800 1111 | protects. \-----------/ ********* End of the Project 64 etext of the CHASE H.Q. 2 manual. *********