********* Welcome to Project 64! The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64, Cris Berneburg, at pcgeek@compuserve.com. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warantee of the original document, if any, that may included in this etext. No other warantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Chain Reaction manual by Encore, converted to etext by Peter Karlsson . CHAINR10.TXT, April 1997, etext #190. ********* CHAIN REACTION The Anti-Nuclear Party have reprogrammed power station robo-equipment to empty the containment vault and attack all human staff. They have scattered eighteen cannisters of highly dangerous radioactive fuel-rods throughout the seven-storey building. You have 30 minutes, an armour-piercing machine-gun and a personal jet-pack. You have the latest anti-radiation suit. The building has decontamination showers that may help you, but you will be fighting against time, intense radiation, robo-weapons, and all of this in a hostile environment with dangerously open floors, and the ever-present threat of falling down the vault. LOADING INSTRUCTIONS Spectrum 48K (Cass) LOAD "" Spectrum +2/+3 (Cass) USE LOADER Commodore 64/128 (Cass) SHIFT + RUN/STOP Commodore 64/128 (Disc) LOAD "CHAIN",8,1 Amstrad/Schneider (Cass) CTRL + ENTER GAME CONTROLS Joystick or redfinable keyboard. Note: If you press Fire with an object held, you will drop the object before firing can commence. Note: If a joystick is used pressing jetpack will automatically make you fly forwards. On the keyboard you may press jetpack + any other keys to control your flight. Note: You pick up rods by walking towards them. Once dropped, you may then nudge them down holes (also by walking towards them). If you wish to pick up a dropped rod you will have to leave the room and re-enter. QUICK START INSTRUCTIONS You can start in the central room, ground floor, of a seven storery building (floors are colour coded). In front of you is the containment vault - do not fall in! The door at the top of the screen leads to a room with a fuel rod canister in it. Shoot the robot guarding it, walk into the rod (i.e. pick it up), return to the containment vault room, press Fire to drop rod, then nudge it down the hole (without falling in). The door on the upper right of the screen leads to a room with a decontamination shower (one of many) which you should use when your suit's radiation level (gauge on bottom left) gets near the red (or you will die). Your radiation goes up when robots shoot at you, and when you are carrying or nudging the fuel rods. When you're skilled you will be able to jetpack over the vault, pressing Fire midway across to jettison the rod. On the bottom right of the screen you will see the remaining rods, colour coded to indicate the floors on which they may be found. Use the lifts to go up, and the square holes in the upper floors to come (fall) down. Don't waste time fighting with robots. Use your jetpack economically in short bursts. You have about 30 minutes! SCREEN DISPLAYS RAD shows your current contamination. This bar will increase when you get shot and when you carry or nudge a fuel rod. JET shows how much power is present in your jetpack. The jetpack will automatically reain power when not in use. SCORE increases as you gain points, while TIME runs out. RODS are shown on the bottom right, in the colour of their current floor location. SCORE Kill Robot 100 1st Rod in vault 64 2nd Rod in vault 128 3rd Rod in vault etc. 192 etc. Al Rods (Bonus) 10000 (c) 1989 Elite Systems Limited All rights reserved worldwide. Unauthorised copying, lending, broadcasting or resale without the express permisson of Elite Systems Ltd. is strictly prohibited. GUARANTEE This software product has been carefully developed and manufactured to the highest quality standards. Please read carefully the instruction for loading which are included. If for any reason you have difficulty in running the program, and believe that the product is defective, please return it directly to the following address: Customer Service Dept. Elite Systems Limited Anchor House Anchor Road Aldrige Walsall WS9 8PW Telex 336130 ELITE G Our Quality Control Department will test the product and supply an immediate replacement at no extra cost. Please note that this does not affect your statutory rights. ********* End of the Project 64 etext of the Chain Reaction manual. *********