********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Booty manual ********* Booty Copyright Kevin A Moughtin Firebird THE GAME Jim the Cabin Boy must make his way below decks to collect various items of booty (automatically picked up when he walks past it) strewn around the ship. When you have collected all the items from the Black Galleon's 20 holds, you will be given 45 seconds to locate the Bronze key to the next pile of booty. Clearing all booty a second and third (impossible!) time causes a search for the Silver and Gold keys, each increasing the game's speed and hazards. Jim will meet an untimely death if he falls through a trap door, drowns, is bitten by a ship's rat, or pecked by one of the Captain's parrots, or cut down by a Ghost Pirate, or blown up (some pieces of booty are booby-trapped to step lively, mates) or steps through a hold door into mid-air (heh! heh!) LOADING 1. Ensure that your tape recorder is connected according to your Commodore 64 manual. 2. Place the tape in your tape recorder and rewind to the beginning. 3. Press SHIFT and RUN STOP on your Commodore 64, simultaneously. 4. Press PLAY/LOAD on your tape recorder. NOTE: Full loading instructions can be found in your Commodore 64 manual. PLAYING THE GAME You can move Jim the Cabin Boy through the Black Galleon with a joystick or the following keys: UP = any key on the Q row DOWN = any key on the A row LEFT/RIGHT = alternate keys on the Z row PICK UP KEYS/ENTER HOLD = SPACE (or FIRE on your joystick) START GAME = f1 (or FIRE) PAUSE = f5 CONTINUE = SPACE MUSIC ON/OFF = f3 Cabins are colour-coded and can only be entered by using the matching colour-coded key. Holds (new screens) can only be entered by pressing the ENTER HOLD key (or FIRE on your joystick) while Jim is standing directly in front of the hold door. There is a 'Cheat mode' in the Commodore 64 version of BOOTY. All you have to do is find it, matey!