Battle Valley Copyright/Publisher: Rack It/Hewson, Release Year: 1987, Categorie: Multi Genres, Number Of Players: 1 SCENARIO The peace summit was successful. An arms treaty has been signed. All medium range missiles have been destroyed...except for two which have been captured by a group of terrorists who plan to destroy the Western World unless their fellow terrorists are released from penitentiary in the United States. Your task, as mercenary employed by the United States government, is to capture the terrorist bases in their desert outposts - Battle Valley - and eliminate the two missiles. AIM OF THE GAME The player starts off at his central HQ and his aim is to progress from there to capture all terrorist bases, three located in either direction. Then the two missiles have to be destroyed in their silos, found beyond the two farthest bases. This must all be completed before the countdown reaches zero, otherwise the missiles will be launched and the world destroyed. In between, the bases lie many different weapons, which steadily increase in speed and complexity as more ground is covered. Most of the weapons can be eliminated by using the helicopter. The remainder must be destroyed using the tank. Note that the terrorist bases and the missile silos themselves can only be destroyed by the tank. The helicopters has a winch which is used to collect pontoons for mending broken bridges or to collect extra ammunition from rooftops. The tank collects ammunition when it is halted on the grid at an ammo dump. CONTROLS Joystick in port two only. After the game has started press fire to access the options page. [F1] = one/two players. [F3] = Music on/off. [F5] = Double fire mode on/off. Joystick fire to begin game. When on a base: left/right = Select tank. up = Select helicopter. [INST/DEL] = Transfer to furthest captured base on far side of HQ. Using a tank or helicopter: left/right = Move left/right up/down = Gun barrel up/down (tank) up/down = Fly up/down (helicopter) firebutton = Fire shells or rockets. [F1,F3,F5,F7] = Set speed [F1]=slow [F7]=fast [SPACE] = Turn tank or helicopter round. [RUN/STOP] = Pause game (move joystick or press firebutton to continue). [RESTORE] = Quits current game. Using helicopter winch: Press spacebar to halt helicopter. [F1] = Raise winch. [F3] = LOwer winch. DOUBLE FIRE MODE When double fire mode is set on the option pages, speed and direction can be changed using the joystick instead of the function keys. For example, to increase/decrease speed when facing right, push joystick right/left and press fire twice quickly. To stop, centre joystick and press fire twice quickly. SCORING Anti Aircraft Cannon - 1250 points Land Based Missile - 300 points Missiles Launch Pad - 2000 points Missile Carrier - 1000 points Missile Launcher - 2020 points Storage Silo - 300 points Early Warning Station - 2000 points Rocket Launcher - 800 points Anti Aircraft Gun - 750 points Defensive Cannon - 1250 points Fuel Tanker - 300 points Rapid Fire Launcher - 750 points Ammunition Truck - 300 points Fuel Tank - 400 points Military Outpost - 1750 points Transmission Mast - 1000 points CREDITS Programmed by Simon Wellard with invaluable help from Piran Montford. Graphics by Mark Washbrook. Music and Sound Effects by Jeroen Tel and Charles Deenen.