BANGKOK KNIGHTS (c)1987 System 3 Programmer: Nick Pelling/ Orlando M. Pilchard Q. C. Musicians: Rob Hubbard, Matt Gray (Loader) Sampled FX: Simon Nicoll Genre: Beat'em Up Players: 1 or 2 Players ------------------------------------------- Docs Version 2 ------------------- SUMMARY FROM THE BACK OF THE COVER. From the humble peasant farmers of Thailand came one of the world's most devastating forms of combat, Thai Boxing - the fastest, meanest and most exciting full contact sport in the world of martial arts. In this unique simulation of Muay Thai (Thai Boxing) you must fight your way from the cliff ledge above your village, through the jungle and into the streets of Bangkok. Only after defeating all the street-wise opponents will you be granted the right to fight in the famous Lumpini stadium, here you will encounter the greatest exponents of the sport, the Bangkok Knights. By using unique and innovative programming techniques you will have to combat the largest, cartoon-like, animated characters ever seen and with the action set against eight way smooth scrolling backgrounds plus state of the art music and digitised sound effects. But beware, the Bangkok Knights are not known for their chivalry. They will often surprise you with comical cheat moves and you might die laughing. ----------------------------------------------- CONTROLS 1 player game: joystick in port #2 2 players game: second joystick in port #1. CHOICE OF OPPONENT In the cracked version (taken from the tape version) you have to choose your opponent at the trainer screen. Here is the list: A or 0 = Manchu Man B or 1 = Dan Fists C or 2 = Bambo Man D or 3 = Killa Kale E or 4 = Siam Sally F or 5 = Mucho Mike G or 6 = Daddy Kale H or 7 = B. B. Butler Of course you then have to reload to select another opponent. KEYS F1 - one player game F3 - two player game F5 - toggle muzak+fx or just fx F7 - change joystick operating system (easy/hard) Commodore key - pause Space - un-pause and begin game Run/stop - abort game GRAPHICS COLOR SELECTION Within the game is the ability to change some of the games' attributes. This is done by typing a sequence of number keys. This feature can only be carried out from the starting screen before a player has pressed fire or space to start a game. Key sequence Attribute change (one of 15 colors) ------------ ----------------------------------- 3070 to 3085 background multicolor 1 5160 to 5175 sprite multicolor 1 8280 to 8295 sprite multicolor 2 8740 to 8755 background multicolor 2 0000 Returns attributes to default values. JOYSTICK MOVEMENTS *********Joystick operating system 1 (easy): When button not pressed joystick controls movements around the screen. When pressed it controls these actions (in clockwise order): Joystick Action -------- ---------------------------------------------- up + left - jump kick up - punch left/right (auto alternating left-right) up + right - elbow left/right (auto alternating left-right) right - shin kick down + right - knee blow down - kick left/right (auto alternating left-right) down + left - automatic block left - automatic block **********Joystick operating system 2 (hard): Find it out yourself, it is too difficult to describe... THE SCREEN Heart power - shows the fighters energy left to knock out. no energy left is needed for a knock-out. Punch power - effectiveness of your blows and punches. to restore power you must stay in defensive mode. Timer - time left in bout Champion - your score Score - score in this match ***************************************************** Written by the one 'n only..... Aaron Deveraux of The Hackerworld Crew. Today's date: 87-12-15 ------------------------------ Reformatted and cover text added from Kim Lemon's Site in June 2000 -END-