********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Arnie manual Converted to etext by Neil Tomlinson. ********* ARNIE ----- Arnie crouched behind a rotting tree stump and shouldered his AK47 rifle. He pulled a matt black laser night sight from his hip pack and brought it to his eyes. In the flickering lime display he could see trip wires - a fortified machine gun nest - and several lean, watchful guards. They were obviously expecting visitors - but they weren't expecting Arnie. "Piece a' cake" he muttered. COMMODORE LOADING INSTRUCTIONS ------------------------------ Press SHIFT and RUNSTOP together. Press PLAY on the tape. OPERATIONAL BRIEFING -------------------- One mission split over a complex enemy base camp. All operations are covert and outside normal UN Security Force jurisdiction. This is a one man mission - no prisoners to be taken and operative to begin termination procedure in case of imminent capture. GAMESPLAY --------- All action is controlled via a JOYSTICK connected to port two on the Commodore 64/128. After loading, the mission begins by pressing FIRE. The combat action occurs at the top of the screen with the control information panel situated at the bottom. From Left to Right, the control information panel is set out as follows: SCORE - Gives present attack score rating. LIVES - The remaining lives are shown as icons. WEAPON - The Weapon currently in use is shown in this box. After Arnie has been dropped by helicopter on to the enemy base he begins his mission to track down the General and assassinate him. The path Arnie has to follow is marked with arrows. Arnie has to dodge enemy fire and kill all hostile soliers. Killing a RED soldier leaves a more powerful weapon for him to pick up and use. WEAPONS ------- During the game, the following weapons are obtainable: ARMALITE AR15 RIFLE - Arnie's favourite weapon which he carries with him at all times. M60 LIGHT MACHINE GUN - A light weapon with high firepower. RPG7 ROCKET LAUNCHER - Heavy rocket launcher with a wide field of fire. FT25 FLAME THROWER - Devastatingly powerful tool of destruction. Arnie starts the game with his Armalite and a plentiful supply of ammunition. Each of the extre weapons collected only have one roundof magazine loaded. When this is emptied, Arnie reverts back to his Armalite. FINAL MISSION BRIEFING ---------------------- Arnie begins the game with 3 lives, and gains an extra life at every 10,000 points. After losting a life, Arnie flashes to show that he is invulnerable for a short period. Once all lives are lost the game is over. Best of Luck, Arnie - Lets get a result on this one! ------------------------------------------------------------- The program code, graphics, music and artwork of this game are the copyright of Zeppelin Games Limited and may not be reproduced, stored or hired without the written permission of Zeppelin Games Limited. © 1992 Zeppelin Games Ltd, PO Box 17, Houghton-le-Spring, Durham DH4 6JP ------------------------------------------------------------- ------------------------------- Manual copied by Neil Tomlinson