********* Welcome to Project 64! http://project64.c64.org The goal of Project 64 is to preserve Commodore 64 related documents in electronic text format that might otherwise cease to exist with the rapid advancement of computer technology and declining interest in 8- bit computers on the part of the general population. If you would like to help by converting C64 related hardcopy documents to electronic texts please contact the manager of Project 64. Extensive efforts were made to preserve the contents of the original document. However, certain portions, such as diagrams, program listings, and indexes may have been either altered or sacrificed due to the limitations of plain vanilla text. Diagrams may have been eliminated where ASCII-art was not feasible. Program listings may be missing display codes where substitutions were not possible. Tables of contents and indexes may have been changed from page number references to section number references. Please accept our apologies for these limitations, alterations, and possible omissions. Document names are limited to the 8.3 file convention of DOS. The first characters of the file name are an abbreviation of the original document name. The version number of the etext follows next. After that a letter may appear to indicate the particular source of the document. Finally, the document is given a .TXT extension. The author(s) of the original document and members of Project 64 make no representations about the accuracy or suitability of this material for any purpose. This etext is provided "as-is". Please refer to the warrantee of the original document, if any, that may included in this etext. No other warrantees, express or implied, are made to you as to the etext or any medium it may be on. Neither the author(s) nor the members of Project 64 will assume liability for damages either from the direct or indirect use of this etext or from the distribution of or modification to this etext. Therefore if you read this document or use the information herein you do so at your own risk. ********* The Project 64 etext of the Army Days manual Converted to etext by Curt Coder. ********* INSTRUCTIONS FOR ARMY DAYS Turn on computer, insert cassette and press SHIFT and RUN/STOP together to load. Connect the light gun to joystick port 1. Weapons skills are the vital part of any solder's training - and ARMY DAYS puts you right in the middle of a tactical fire-arms course. Your ballistic skills will be tested to the full in this challenge of accuracy and quick reactions. DAY 1 TARGET PRACTISE Shoot the targets for points, whilst being careful not to miss too many - otherwise your game will be over. DAY 2 CLAY PIGEON SHOOT Shoot the clays as they are across the screen. Be accurate enough to shoot the required number and then you will be able to progress to the next stage. Score 250 points for each clay that is shot. DAY 3 OUTDOOR TARGET PRACTISE Shoot the targets as they appear for 250 points each. Clear the whole screen and you will be awarded a bonus of 100 points. Increasing brightness control on the monitor may improve the accuracy of the gun. (C) 1989 Mindscape Int.